As for why I make OXPs...and do I have any other proof-of-concept OXPs...
Post subject: Cargo Contract Cruelty
http://www.aegidian.org/bb/viewtopic.ph ... 63#p161763
...kinda explains itself for why I modded the cargo contracts.
I did because other antimissile systems were often a combination of overpowered, expensive, the NPCs couldn't use them, or nonsensical.
...Wasn't made by me, but here's a bit about it:
And the post above it mentioning what I did to my version. I still need to add logic to my version to catch reprogrammed Galactic Hyperspace jumps.
This was made because misjumping on a wormhole is slightly annoying/tricky to do.
...is a VERY long ways from done.
Modifies the Galactic Hyperspace behavior to allow for quite impressive results. Good for testing and balanced enough for non-cheating use, but apparently the old download links are broken.
Because the default AI in the game when I first played it was pretty bad, such as the "jousting" I saw. It's been considerably improved since then, so this OXP isn't as needed.
Variable Jump Drive
While it seems I never officially released my results, here's where I came up with the idea for it:
Cim had to code a way for the game to handle non-standard misjumps before I could make anything...
It allows different destinations than the standard misjump and allows you to reach some "unreachable" systems...if you are using many misjumps and basically infinite jump fuel.
Obviously, this has to be used with Misjump Inducer to work with wormholes.
I am, as far as I know, the initial discoverer of a misjump route to reach the otherwise unreachable Oresrati in Galaxy Chart 8:
http://www.aegidian.org/bb/viewtopic.ph ... 25#p128025
The posts after that hint of my work on Null Gates OXP, and the immense difficulties of making an OXP like that.
As a result of this discovery, I collaborated with Okti so he could make OneWayTicket2Oresrat and LinkG7.
Similarly, I helped on Thargoid Witchspace Drive by Capt Murphy.
Okti's OneWayTicket2Oresrat OXP quickly catapulted my extremely primitive auto-jumping OXPs to more complex results...
What I use now has many jump route shortcuts, with my intent to find ever-quicker routes via misjumps. Because of the almost game-breaking nature of these OXPs, I haven't officially released them...I'm always tweaking them anyway.
I had hoped to put the best jump logic into Null Gates OXP, complete with differing results based on mission/event progress...but that's a level of complexity I don't wish to tackle just yet!
I also have percent-based misjump routes to reach the unreachable systems in Galaxy Chart 3. There does not seem to be a way to do the same to the unreachable systems in Galaxy Chart 6, although I've looked pretty extensively for a loophole to at least reach the top pair. The bottom pair of unreachable systems are clearly impossible to reach using misjumps.
I make it a point to not place testing and cheat-like OXPs on the auto-download OXZ list, so much of my stuff does not filter out very far.
Older versions tended to be very buggy and I likewise am uninterested in keeping download links to them "live".
But I sometimes put out new versions on request.