Search found 3035 matches

by pagroove
Sat Apr 01, 2017 6:45 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1329
Views: 506241

Re: Tales from the spacelanes...

Pulled straight back in? Didn't know they could do that. Reminds me a bit of the Interdictor Class Star Destroyer in Tie Fighter that used a gravity well to capture escaping ships. :?: :D
by pagroove
Sat Apr 01, 2017 6:15 pm
Forum: Discussion
Topic: Screenshots
Replies: 5752
Views: 1328767

Re: Screenshots

Nice. I especially like the blue one. :D
by pagroove
Thu Mar 30, 2017 10:18 pm
Forum: Outworld
Topic: Velerian and the City of a Thousand Planets trailer
Replies: 19
Views: 10107

Re: Velerian and the City of a Thousand Planets trailer

Nice to see a fresh sci fi. Looks very colorful too. Thanks for pointing out. :D
by pagroove
Wed Mar 29, 2017 5:08 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

Thank you CBR. When opening it looks like they have light maps already. @ Smivs I say we include them.
by pagroove
Wed Mar 29, 2017 5:00 pm
Forum: Expansion Pack
Topic: Some broken .plist files
Replies: 17
Views: 7913

Re: Some broken .plist files

In your DeepSpaceDredger folder I see a manifest.plist only, moreover the access is forbidden to this file. It was a permissions thing. Thanks. Fixed now. chmod -R ugo+rX repaired-plists I included the manifest for that one because it has no readme or license file, and the manifest includes a licen...
by pagroove
Wed Mar 29, 2017 4:53 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

One can set the cap for commodities, so it can be used for a "resupply" service for instance? Instead of having to carry shuttles, Liners could "outsource" various jobs to local spacers. Another kind of service that I think would fit well is passenger contracts, or just in-syste...
by pagroove
Wed Mar 29, 2017 4:19 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

Well I certainly like the variants. I think they only need Shaders and then most things are fine. But @cbr. Could you send the textures to us? You can post the link in this topic so we can grab them. @Smivs. While I certainly agree with you on the exploit thing I feel that the Liners must fulfill so...
by pagroove
Wed Mar 29, 2017 1:13 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

Is it possible to give the liners a sensible market? I can imagine they pay well for food and liquor and Wines?
by pagroove
Wed Mar 29, 2017 1:01 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

I certainly like the ideas behind the reskins. And it brings much more variety. There is only one point of criticism and that is that the whole texture seems recolored. That is not a real problem because they have to have a new light map. I mean it looks as if the shaders are removed (the texture lo...
by pagroove
Tue Mar 28, 2017 11:51 am
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

cbr wrote: Mon Mar 27, 2017 11:03 pm
If anybody else has a Liner or similar and would like it included in Liners, let me know.
Do you also accept skin variants for the aurora galaxy liner?
If its good why not? What do you think Smivs? :D
by pagroove
Thu Mar 23, 2017 11:04 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

Yes, I think we might have discussed this before, a long time ago. It certainly looks a good fit, so I'll try to have a look at this soon. Would you keep the stand-alone OXP available, or have Orisis only available in Liners? The more ships in the package the better really, because as you suggest i...
by pagroove
Thu Mar 23, 2017 3:10 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 120989

Re: Liners OXP

Thank you for updating the package Smivs :D . Do you think the Orisis oxp could be rolled in into Liners as well. Because it is also a ferry? Edited to add. Then we can control the distribution of the liners a bit better.
by pagroove
Mon Mar 20, 2017 7:58 pm
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 49
Views: 29258

Re: [WIP] DeeperSpace HUD

When is this release ready? It looks very nice. :D Probably gonna use your hud when it is released.
by pagroove
Mon Mar 20, 2017 7:52 pm
Forum: Fiction
Topic: Vicious Brew
Replies: 8
Views: 8172

Re: Vicious Brew

really good story and congrats on becoming Elite :)
by pagroove
Fri Feb 24, 2017 9:32 pm
Forum: Discussion
Topic: How long until one reaches Elite rank?
Replies: 5
Views: 4326

Re: How long until one reaches Elite rank?

I am playing with the same commander since 2006 and just became dangerous. About 4000 kills still to go till Elite. But I take it easy. I only fight when attacked.