Search found 2746 matches

by phkb
Fri Apr 16, 2021 5:50 am
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 67
Views: 60349

Re: [WIP] Ship's library OXP

Hmm. My first pass through the plist files didn't reveal anything startling. Can I get you to try something? Can you download this version of Ships Library: ShipsLibrary_Test.oxz There are no functional changes in the OXP - I've just tweaked a couple of characters and removed a line break. You'll ne...
by phkb
Wed Apr 14, 2021 2:54 am
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 67
Views: 60349

Re: [WIP] Ship's library OXP

Cholmondely wrote: Mon Apr 12, 2021 10:09 pm The diagrams seem not to show up on the dreaded AppleMac. Fine on Windoze, though.
Are there any errors showing up in the latest.log file after you attempt to view something with a diagram?
by phkb
Thu Apr 08, 2021 7:11 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 88
Views: 58887

Re: (WIP) Hermitage

Sorry, no more news at the moment. I'm in a coding hiatus right now, but I'm still working through the options on how I can make this work better.
by phkb
Mon Mar 22, 2021 11:32 pm
Forum: Expansion Pack
Topic: GalCop Galactic Registry (Release)
Replies: 34
Views: 31151

Re: GalCop Galactic Registry (Release)

Question: how do I search for an anarchy populated by felines? Or a poor agricultural system of TL8+? You'll need the latest version for this. Version 4.4 has just been released. In this version: The 'Search registry' function will now also search government description, economy description, inhabi...
by phkb
Mon Mar 22, 2021 9:14 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1499
Views: 495802

Re: Scripters cove

If the script that is starting the timer runs through a worldScript function, and you are happy with there only being one timer in play, this is fine. For example: this.startUpComplete = function() { // in this instance "this" refers to the current worldScript this._myTimer = new Timer(thi...
by phkb
Mon Mar 22, 2021 8:55 pm
Forum: Expansion Pack
Topic: [Release] In System Trader OXP 1.40!
Replies: 62
Views: 49976

Re: [Release] In System Trader OXP 1.40!

Cholmondely wrote: Mon Mar 22, 2021 1:21 pm Should somebody who knows what they are doing (I don't!) reset the Expansions Manager link to this new version (if it is indeed truly bug-free)? I can then finish updating the wiki page.
I'll update the link shortly.
by phkb
Mon Mar 22, 2021 8:54 pm
Forum: Oolite-PC
Topic: What "can" be changed without re-compiling?
Replies: 39
Views: 14622

Re: What "can" be changed without re-compiling?

See this experimental OXP from cim: SOTL
It pretty much redefines the entire galaxy.
by phkb
Thu Mar 18, 2021 9:08 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 267
Views: 71349

Re: Oolite Wiki

Cholmondely wrote: Thu Mar 18, 2021 8:09 pm Added in gubbins on the history of the development of the game of Oolite
My only suggestion for this page would be to link to GitHub for versions 1.77.1 to 1.90ff, rather than SourceForge, which is only an automated replica of the GitHub repository.
by phkb
Mon Mar 15, 2021 9:16 pm
Forum: Oolite-PC
Topic: What "can" be changed without re-compiling?
Replies: 39
Views: 14622

Re: What "can" be changed without re-compiling?

6) You can't directly reference and/or assign a script to a character. 7) You can't detect when the player changes the selected menu item on a mission screen. (You only know they selected it if they press "enter" while it's selected) 8 ) The only keypress that can be "read" from ...
by phkb
Mon Mar 08, 2021 3:33 am
Forum: Discussion
Topic: wolf mk.2 stuttering
Replies: 11
Views: 2228

Re: wolf mk.2 stuttering

The issue is with the hull animation code in the Vimana HUD. For all the core player-flyable ships, there are 5 image files that break up the ships into components that can be cycled and highlighted on the HUD. For example, for the Cobra MkIII, the files are called: cobra3.png, cobra3_0.png, cobra3_...
by phkb
Mon Mar 01, 2021 8:17 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 88
Views: 58887

Re: (WIP) Hermitage

We DO NOT disembark our Ship when we are working on the Rock Hermit facilities. I always envisaged the opposite. Oolite doesn't explicitly tell us one way or the other, so this is quite subjective. Both views are perfectly valid. WHEN the RH's Life Support is not USED, it should NOT kick you out. T...
by phkb
Mon Mar 01, 2021 11:03 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 233
Views: 142376

Re: (Release) Ship Configuration

Weight increases result in slower turning rates (pitch, roll and yaw), and reduces the maximum speed.
by phkb
Tue Feb 23, 2021 9:18 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 88
Views: 58887

Re: (WIP) Hermitage

JiCeyCraft wrote: Tue Feb 23, 2021 12:36 pm Hermitage uninstalled... Sorry :/
No worries. Possibly evidence that it's not fun in its current form, which is always a risk with the fundamental gameplay shift this OXP is attempting to implement.
by phkb
Thu Feb 18, 2021 10:28 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 217
Views: 167907

Re: Oolite Multiplayer? Please read

I think is should be easier to make, one player can be the server and the other the client, coding coding, blah blah blah, Done! LAN network game! Your enthusiasm is laudable, but I can say, as a developer of both Oolite and in my day job, that turning a single player experience into a multi-player...
by phkb
Thu Feb 18, 2021 10:20 pm
Forum: Porting to other platforms
Topic: Porting to C++ Request (Please read)
Replies: 9
Views: 4740

Re: Porting to C++ Request (Please read)

G'day, CMDR_JohnJameson, and welcome to the boards. I also grew up wanting to write my own space game, with Elite as the prime source material. Porting a game to another language is not a trivial task, and writing a space game as your entry point into the world of C++ programming is quite ambitious....