Screenshots

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13617
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Screenshots

Post by Cody » Fri Jun 29, 2018 2:35 pm

The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1341
Joined: Thu Jun 20, 2013 10:22 pm

Re: Screenshots

Post by Redspear » Fri Jun 29, 2018 4:49 pm

Smivs wrote:
Fri Jun 29, 2018 6:39 am
Let's not forget the original, original Krait.

Image

I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.

Cody wrote:
The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!

I think the new ED version is the MkII or something.
When I saw the design previews I wan't impressed but I must admit, it's growing on me.
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Disunited Kingdom
Contact:

Re: Screenshots

Post by Smivs » Fri Jun 29, 2018 5:59 pm

Redspear wrote:
Fri Jun 29, 2018 4:49 pm
I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.
OK, so it's the more-original-but-not-original-original version. :D
Commander Smivs, the friendliest Gourd this side of Riedquat.

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1341
Joined: Thu Jun 20, 2013 10:22 pm

Re: Screenshots

Post by Redspear » Fri Jun 29, 2018 7:01 pm

Smivs wrote: OK, so it's the more-original-but-not-original-original version. :D
Glad we've cleared that up :D
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
tsoj
Dangerous
Dangerous
Posts: 66
Joined: Wed May 18, 2016 8:19 pm

Re: Screenshots

Post by tsoj » Mon Jul 02, 2018 10:23 pm

Actually i see some similarities between the new E:D Krait MK II and the current Oolite Krait. Like the engines and or the topside edge that is kindof extruded.

User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 563
Joined: Sun Jul 19, 2015 1:09 pm

Re: Screenshots

Post by gsagostinho » Mon Jul 23, 2018 10:44 pm

I have just released version 2.0 of my Dangerous HUD which now has a much cleaner layout!

Image

(the screenshots in that thread are out of date but I plan to update them as well as to create a wiki page for this HUD shortly)

cbr
---- E L I T E ----
---- E L I T E ----
Posts: 334
Joined: Thu Aug 27, 2015 4:24 pm

Re: Screenshots

Post by cbr » Wed Aug 08, 2018 6:32 pm

Image

scuffed mussurana as pirate

grey trader mussurana

Image

When moving ships around in the shipyard, energy and recharge are changing values? :?

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Disunited Kingdom
Contact:

Re: Screenshots

Post by Smivs » Thu Aug 09, 2018 1:21 pm

Is this to do with extra equipment?
The template has

Code: Select all

max_energy = 200;
and

Code: Select all

energy_recharge_rate = 4.75;
which apply to all four versions - player, hunter, trader and pirate.
The hunter in your screenshot would have shield boosters and perhaps extra energy units, but it is not normally a player-buyable variant so should not be appearing in the shipyard at all.
Commander Smivs, the friendliest Gourd this side of Riedquat.

cbr
---- E L I T E ----
---- E L I T E ----
Posts: 334
Joined: Thu Aug 27, 2015 4:24 pm

Re: Screenshots

Post by cbr » Thu Aug 09, 2018 6:04 pm

I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz

User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 260
Joined: Mon May 30, 2016 3:54 am

Re: Screenshots

Post by montana05 » Fri Aug 10, 2018 12:10 am

cbr wrote:
Thu Aug 09, 2018 6:04 pm
I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz
Every time you encounter another variant of a ship it will be saved at the gallery. This include different weapons, equipment, painting and even a different key in the shipdata.plist. I think I have now around 58 variants of the Cobra Mark III there :D
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5394
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander » Fri Aug 10, 2018 9:54 pm

gsagostinho's ships take immediate advantage of the new specular methods, since they depend on the default game shaders. Unfortunately, the pictures cannot show it how it really is. You have to see those reflections traveling across the ship's body...
Image
Image
Image
Image

User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 563
Joined: Sun Jul 19, 2015 1:09 pm

Re: Screenshots

Post by gsagostinho » Fri Aug 10, 2018 10:04 pm

Wow, that looks really good! Can't wait to try them myself! :D

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5394
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander » Sat Aug 11, 2018 6:30 pm

The Staer9 ships and the Griff Boa have received the new shader treatment in my install. The Griff Boa in particular has always looked great, but with the new lighting it is out of this world.

Image
Image
Image
Image
Image

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5394
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander » Sat Aug 11, 2018 10:18 pm

Image
Image
Image

cbr
---- E L I T E ----
---- E L I T E ----
Posts: 334
Joined: Thu Aug 27, 2015 4:24 pm

Re: Screenshots

Post by cbr » Sun Aug 12, 2018 12:17 am

Well a quick upgrade to 'vanilla' trunk 1.87 gave me the following....
aaargh


Image

But after changing GGX from 0 to 1 in the default shader and a reboot...
pfew


Image

Yes, superhub does it too :)

Image

Mussurana does it again beautiful 8) , but some like the grey cruiser do not show much... :?

Image

Aaah the atmosphere is back, overall it seem everything is a bit lighter and there seem to be a slightly bigger difference
in the lighted and nonlighted parts of objects...
I feel a little performance hit on everything, reacting a tad bit slower on keyboard commands, still 40/50fps.


Very nice indeed :) :) :)

Post Reply