Masslock Compensator OXZ

Discussion and information relevant to creating special missions, new ships, skins etc.

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Nicksta
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Re: Masslock Compensator OXZ

Post by Nicksta » Thu Mar 14, 2019 4:08 am

I think I would still want to install this OXP even with the strategy that I suggested. Travelling at 90 degrees from Viper Interceptors at 0.500 is going to end the masslock much sooner than travelling at 0.250, especially if they're not the only ships on the scanner. I probably wouldn't mind the minimum values either way, because the police in this game are not tailing anyone or pulling anyone over to check their cargo. I'm going to try this OXP so that I have an informed opinion next time.

By the way, have you considered a maximum value for the multiplier, just in case someone makes an OXP ship with a (very) generous max speed?

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Redspear
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Re: Masslock Compensator OXZ

Post by Redspear » Thu Mar 14, 2019 8:08 am

Fair enough...

Re max speed: not yet but there are already some crazy fast oxp ships out there so that might be wise. Trick is to make fast ships still seem fast whilst doing so... I could halve their speed bonus once they exceed 0.4 (i. e. anything faster than as asp mk II).
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

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Redspear
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Re: Masslock Compensator OXZ

Post by Redspear » Sat Mar 16, 2019 12:40 am

Nicksta wrote: By the way, have you considered a maximum value for the multiplier, just in case someone makes an OXP ship with a (very) generous max speed?
Thought about it some more and I think it's a good idea for another reason: a speed cap may help prevent issues like the one Grindalf was having.

It can be necessary to reset the speed values (e.g. buying a new ship) but Grindalf seemed to experience them reseting for reasons as yet unknown. A maximum value should prevent the runaway doubling that it seems can occur in some (likely interOXP) situations.

So, a timely suggestion. Thanks :D
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

Grindalf
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Re: Masslock Compensator OXZ

Post by Grindalf » Sun Mar 17, 2019 10:51 am

just so you know Ive removed most mods, put masslock compensator(and a select few others) back in and everything works fine now. Im not sure which mod was causing the hassle but now Im slowly putting mods back in(one at a time) If I come across which one it was I will let you know.
I decided that this was a mod I couldn't live without.

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Redspear
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Re: Masslock Compensator OXZ

Post by Redspear » Sun Mar 17, 2019 11:24 am

Thanks for the report Grindalf and I'm glad you like the oxp :)

I've found something else in the code that could potentially cause problems with other oxps...
It is not essential however and so I'll remove it for the next update (fingers crossed, coming soon).
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

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Re: Masslock Compensator OXZ

Post by Redspear » Wed Mar 20, 2019 9:13 pm

v 1.4 available

  • Should now play nicely with power To engines oxp
  • Capped the bonus (not the base speed) at a rather generous 0.9LM
  • Removed some instances of speed recalculation that were probably unnecessary and possibly buggy

Hopefully the last point will make general oxp interaction work more smoothly.
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

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