Stealth Raiders [WIP]

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Rustem
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Re: Stealth Raiders [WIP]

Post by Rustem » Fri Feb 17, 2017 1:17 pm

Keeper wrote:
Fri Feb 17, 2017 4:59 am
Just a note: The English word is "unknown" -- not "unknow".
Thanks Keeper! A names(shipdata) and mechanic may be modified. I will see feedback and suggestion.

Rustem
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Re: Stealth Raiders [WIP]

Post by Rustem » Tue May 14, 2019 8:21 am

Issue update for this oxp:

Main:
* Improvement AI for temperature control in the near sun. Moved code in the main worldScripts.
* Adds function for spawn a ship group pack like oolite-populator.
* Improvement mechanics spawning like in the Spacecrowds OXP. Adds a better routines for escorts.
* Adds mechanics for spawn in far location by using the Extra Planets OXPs(Additional planets Redux, Planetary System or Orbits).

14.05.2019 - Version 1.0.2.

* Renaming functions in main script.
* Adds a check the Deep Space Pirates OXP is installed.
* Adds a logging switchs for AI and code refactoring of the logging.
* Adds a polices and raiders spawn pools.
* Adds the special raiders packs to dynamic scenarios.
* Adds the main script functions for find nearest station.
* Increased a highest limit from 7 to '20 * ps.maxSpeed' in spawn routine for reduce a spawn chance.
* Set a calculate of the "chanceFactor" as replace value.
* Set a calculate of the "getPlayerDistance" a distances to surface of the entities(sun, planet).
* Fixed a routines for stealth tactic in case the reducing them ship group.
* Fixed a type error in "_setWeapons" for "$addDSRAssassin".

30.04.2019 - Version 1.0.1.

* Adds a dynamic scenarios.
* Adds routines for logging, check all condition, scenarios and timers.
* Improvement spawn packs (added a new packs, code refactoring).
* Adds spawn ship functions on random position on route for extra planets.

Logging is ON. This is beta release, may be not optimal vars and errors.

Rustem
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Re: Stealth Raiders [WIP]

Post by Rustem » Wed Jun 12, 2019 2:40 pm

10.06.2019 - Version 1.0.5.

* Improved AIs:
- for 'behaviourFleeHeat' added the shifting of destination to safe destination.
- for 'configurationSetDestinationToSafeSun' added the 'getSafeCourseToDestination' feature.
- for fights: added avoid of cascade weapon behaviour, better behaviours in missiles attack, more adaptive configuration of the vars and etc.
* Sets a minimal heat shields as for player ship.
* Code refactoring in spawn packs.

20.05.2019 - Version 1.0.4.

* Added small spawn packs for rare events.
* Added rare events and check a installed the Space Crowds OXP.
* The code refactoring in the routines: "addShipsToPool", "_setGroupPack", "PirateDied" and etc.
* Replaced routines to the "dsr_broadcastCount" function.
* Replaced 'system.countShipsWithRole' function to 'playerToStation' value.
* Added 'fineThreshold' function for better setting of the attack mode.

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