Test Win64 executable - New Intro Menu

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another_commander
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Test Win64 executable - New Intro Menu

Post by another_commander » Fri Apr 26, 2019 8:13 am

Here is the link to a new Windows x64 test executable: https://drive.google.com/file/d/1x8TnCR ... sp=sharing

What we are trying to test in this one is an update to the intro menu (the one on the rotating Cobra screen). Rather than having to load a game before the Game Options can be accessed, we now provide direct access to that screen from the start, which feels much more in line with users' expectations and in line what most other games do.

The View Keyboard Settings menu item has been replaced with Game Options, which also contains a selection for viewing the keyboard settings too. You will find that some items are greyed out when accessing Game Options from the startup screen. This is because those preferences are set on a per-savegame basis, so it would make little sense to set them to something, only for a savefile to come and immediately change them again. Of course, they become available as always once a game has been loaded.

Before merging this with master, we need to know that it works OK. Please test with this exe and try to see if you can break things with it. As I don't have a joystick to test, I am particularly interested in how the stick mapper and configuration works with this exe. Can the joystick still be set properly? Any surprises? Note that to get out of the stickmapper screen, you can now press Space and it will return you to the Game Options screen.

Also note that the intro menu will still display View Keyboard Settings with this exe, but the new functionality will cause Game Options to be presented if you select that option. To see it exactly how it is supposed to be when merged, edit descriptions.plist and replace "oolite-start-option-4" = " View Keyboard Settings "; with "oolite-start-option-4" = " Game Options ";.

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Cody
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Re: Test Win64 executable - New Intro Menu

Post by Cody » Fri Apr 26, 2019 1:52 pm

After a quick test, so far so good - the stick-mapper seems to work fine. Being a creature of the night, I'll test some more later.

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Re: Test Win64 executable - New Intro Menu

Post by phkb » Sun Apr 28, 2019 3:02 am

My tests have been good too. One thing (which I think is a long-standing issue) is that, immediately after mapping a joystick button, it seems to take two key presses to do anything else (eg, you have to press space twice to close the page, or page up/down to change page, or arrow up/down to select another item). Or is that just me?

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Re: Test Win64 executable - New Intro Menu

Post by another_commander » Sun Apr 28, 2019 7:43 am

phkb wrote:
Sun Apr 28, 2019 3:02 am
My tests have been good too. One thing (which I think is a long-standing issue) is that, immediately after mapping a joystick button, it seems to take two key presses to do anything else (eg, you have to press space twice to close the page, or page up/down to change page, or arrow up/down to select another item). Or is that just me?
Is this happening also with the current trunk? Because if it is, it is not related to the proposed change anyway and we can worry about it after merging the feature.

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Re: Test Win64 executable - New Intro Menu

Post by phkb » Sun Apr 28, 2019 8:58 am

Yes, it’s a current trunk issue.

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Re: Test Win64 executable - New Intro Menu

Post by Cody » Sun Apr 28, 2019 9:20 am

phkb wrote:
Sun Apr 28, 2019 3:02 am
Or is that just me?
No, not just you - and it is a long-standing issue!
Last edited by Cody on Sun Apr 28, 2019 6:38 pm, edited 1 time in total.

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Re: Test Win64 executable - New Intro Menu

Post by another_commander » Sun Apr 28, 2019 10:04 am

The feature has been merged and will be in tomorrow's nightly.

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