Tionisla Orbital Graveyard 2.0

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Tionisla Orbital Graveyard 2.0

Post by phkb » Fri Nov 10, 2017 2:19 am

I thought it was time to update an old classic - the Tionisla Orbital Graveyard. Oolite has come a long way since the original was released (credit to Selezen, Rxke and Arexack_Heretic who put the original together), and given it's place in Oolite/Elite history, it was worth bringing it up to date with the latest look-and-feel. Also, the 3rd item down on a YouTube search for "game oolite" is for the Graveyard (recorded by Ben Moss-Woodward 3 years ago), so it seemed like a refresh was needed.

At the moment, I have all three main components working: the main OXP, the Monuments OXP, and the Shipwrecks OXP. I've updated the Dodec station model, updated the Krait patrol ship with a Griff version, and I've created "rusty" versions of almost all of the core ships for the shipwrecks pack. I've also added a new feature, the ability to query each of the monuments or gravestones for information about who the memorial is for. You'll need Broadcast Comms MFD to do this, though, and it's a purely optional thing.

As for the original, this pack will add a lot of objects to the Tionisla system. If you're running on older or minimal hardware your system may struggle to perform adequately.

One thing I haven't been able to do, though, is to update the "Lancet Interceptor" ship model to bring it in line with the Griff models. All I've done is repurpose a Griff/gsagostinho Fer-del-Lance to do the same job. Given my ship modelling skills stop well short of even getting a box to look OK, I'm putting the call out for someone, somewhere to take up the challenge of creating a Lancet with a Griffified look to it. For the moment I've included the place-holder Fer-de-Lance, but it would be nice for this OXP to include it's own, unique ship model.

I've created a new thread, rather than resurrect the old one, to clearly distiguish between the two versions, and so that new players don't have to read through 31 pages of posts. But if you want to brush up on the history of the pack, here's a link to the original thread: Tionisla Orbital Graveyard.

Download links for new packs:
TionislaOrbitalGraveyard.oxz (this is the main pack and required by the others)
TionislaOrbitalGraveyard_Monuments.oxz (adds some extra monument types)
TionislaOrbitalGraveyard_Shipwrecks.oxz (adds "rusty" versions of most of the core ships as monuments).

Packs now available via the download manager. [EliteWiki] Wiki page updated.

Let me know what you think, and if you find any issues.

Some screenshots:
Approach:
Image
Moving through the monuments:
Image
Closeup of some rusty Kraits:
Image
Last edited by phkb on Sun Nov 12, 2017 9:53 pm, edited 2 times in total.

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Re: Tionisla Orbital Graveyard 2.0

Post by Arexack_Heretic » Fri Nov 10, 2017 9:56 pm

:thumbsup: good job!
Riding the Rocket!

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Re: Tionisla Orbital Graveyard 2.0

Post by gsagostinho » Sat Nov 11, 2017 5:18 pm

@phkb do you have some screenshots of how this is looking? I would love to see it, in particular the rusty ships :)

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Re: Tionisla Orbital Graveyard 2.0

Post by phkb » Sat Nov 11, 2017 10:05 pm

As requested. See first post.

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Re: Tionisla Orbital Graveyard 2.0

Post by gsagostinho » Sat Nov 11, 2017 10:07 pm

It's looking really good, the rusty ships are a very nice touch! :D

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Re: Tionisla Orbital Graveyard 2.0

Post by Keeper » Mon Nov 20, 2017 7:52 pm

How did they get rusty? Were they sitting in a planet's atmosphere for years oxidizing, then finally shipped into space?

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Re: Tionisla Orbital Graveyard 2.0

Post by Astrobe » Mon Nov 20, 2017 9:02 pm

Solar winds. It's not actually rust, but the chemical effects of solar winds on the ships' paint. This paint supports a wide range of temperatures but is prone to decomposition if exposed to charged particles. Shields normally prevent that.

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Re: Tionisla Orbital Graveyard 2.0

Post by phkb » Mon Nov 20, 2017 9:11 pm

Keeper wrote:How did they get rusty?
Astrobe wrote:Solar winds.
That works for me!

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Re: Tionisla Orbital Graveyard 2.0

Post by Selezen » Mon Dec 10, 2018 1:45 pm

As I said on the original TOGY thread about two mins ago, well done on the new version. Looks good.

Did anyone put a new Lancet model together?

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Re: Tionisla Orbital Graveyard 2.0

Post by phkb » Mon Dec 10, 2018 9:31 pm

Selezen wrote:Did anyone put a new Lancet model together?
Not yet, but we appear to have a dearth of ship modellers active at the moment.

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Re: Tionisla Orbital Graveyard 2.0

Post by UK_Eliter » Wed Feb 06, 2019 1:34 am

I like the idea of reviving this oxp (/these OXPs). Sadly, I am no ship modeller, as one can see from my Fer-de-Lance 3G ships (and, if you think that actually those look alright - well, I had quite a bit of help with them . .).

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Re: Tionisla Orbital Graveyard 2.0

Post by phkb » Sat Apr 13, 2019 3:47 am

Version 2.4 now available. Updated texture for Dodo station with adjusted colours and gloss property added. Updated other ship models with new gloss property. Added some additional special monument names.
Also available is version 1.1 of the shipwrecks pack, which adds gloss properties to rusty ships.
Download via the managed.

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Re: Tionisla Orbital Graveyard 2.0

Post by UK_Eliter » Sat Apr 13, 2019 7:12 pm

Nice. I like the idea of the glossy wrecks, in particular. I'll have to see whether my Interstellar Tweaks OXP - which as some wrecks in it - uses that or can use that.

EDIT: Yep. I can use your shipdata - if I may - to allow some of my interstellar hulks to use your paintjobs.

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Re: Tionisla Orbital Graveyard 2.0

Post by phkb » Sun Apr 14, 2019 4:12 am

UK_Eliter wrote: I can use your shipdata - if I may - to allow some of my interstellar hulks to use your paintjobs.
Help yourself! :D

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