Screenshots

General discussion for players of Oolite.

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Re: Screenshots

Post by another_commander » Wed Sep 05, 2018 5:55 pm

Image
Image

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Griff
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Re: Screenshots

Post by Griff » Fri Sep 07, 2018 5:10 pm

stunning photo work as usual a_c, the colourful planet atmospheres and the new lighting are gorgeous. really amazing work devs

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Re: Screenshots

Post by another_commander » Tue Sep 11, 2018 5:04 pm

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Re: Screenshots

Post by another_commander » Mon Sep 17, 2018 7:22 pm

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Re: Screenshots

Post by another_commander » Tue Sep 18, 2018 2:29 pm

Fooling around with shaders: Liquid Metal Zygoroid

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cbr
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Re: Screenshots

Post by cbr » Tue Sep 18, 2018 3:02 pm

zygoroid = Thé predator planet :)

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Re: Screenshots

Post by gsagostinho » Tue Sep 18, 2018 9:10 pm

That's really interesting, another_commander! Maybe it could be nice in some OXP or something

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Re: Screenshots

Post by montana05 » Wed Sep 19, 2018 2:05 am

I imagine for asteroids or attacked stations / wracked ships this would look great.
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Griff
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Re: Screenshots

Post by Griff » Wed Sep 19, 2018 1:56 pm

that looks awesome, does it ripple like liquid? if so, mixed in faintly over a regular texture would make a cool effect for alien ships like the Thargoids or one of the other oxp organic ships types

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Re: Screenshots

Post by another_commander » Wed Sep 19, 2018 9:42 pm

Griff wrote:
Wed Sep 19, 2018 1:56 pm
that looks awesome, does it ripple like liquid?
Yes it does and it looks great too. Just set the parallax_scale in zygoroids' plist to something nuts like 0.5 or something and enjoy.

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Re: Screenshots

Post by Getafix » Fri Sep 21, 2018 3:09 pm

another_commander wrote:
Tue Sep 18, 2018 2:29 pm
Fooling around with shaders: Liquid Metal Zygoroid
...
Candidate screenshot for the new shader announcement!
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]

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Re: Screenshots

Post by another_commander » Mon Sep 24, 2018 6:20 pm

Dubai Station

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Svengali
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Re: Screenshots

Post by Svengali » Thu Sep 27, 2018 1:54 pm

Stunning pics, a_c!

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Re: Screenshots

Post by Nite Owl » Thu Sep 27, 2018 3:54 pm

Just out of curiosity, is there a way in a nightly release to turn off the "Development version [numbers]" thing in the upper right corner? Really is an immersion killer for me, not to mention interfering with the MFD in the same location.
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Re: Screenshots

Post by Cody » Thu Sep 27, 2018 4:15 pm

Nite Owl wrote:
Thu Sep 27, 2018 3:54 pm
Just out of curiosity, is there a way in a nightly release to turn off the "Development version [numbers]" thing in the upper right corner?
There is - it involves editing oolite.exe in Hex. I do it, but I'll leave it for someone else to explain, as I ain't so good at giving clear instructions.
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