Oolite Bulletins

For information and discussion about Oolite.
It is currently Tue Nov 21, 2017 12:08 pm

All times are UTC




Post new topic  Reply to topic  [ 989 posts ]  Go to page Previous 161 62 63 64 65 66 Next
Author Message
PostPosted: Mon Jun 12, 2017 8:13 am 
Online
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5015
Quote:
I don't know if these "no issues noted" reports are of any value, but this was mine :)
These are exactly my preferred kind of reports :-)


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Sat Jun 17, 2017 9:44 pm 
Offline
Above Average
Above Average

Joined: Sat May 27, 2017 2:46 pm
Posts: 19
Today I played 7eae3c8-dev.x64 through about 50 system jumps, with many passenger and parcel contract deliveries and quite a few combats. I've also installed ambiences recommended by Norby, which have been quite fun. No issues.

I found it quite cool that one of those OXZs has ship exhibitions, almost like a car dealership, parked near the witchpoint. If you scratch 'em, you bought 'em! I thought I had come up with a cool exploit to get to "Elite" more quickly -- drop a quirium cascade mine near the exhibition to get a huge kill count! It seems the OXZ author already thought of this -- in that brilliant and dazzling quirium moment, my half-million credits evaporated right along with the 20 parked ships! LOL!


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Sat Jun 17, 2017 10:39 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12918
Location: Corke's Drift
Quote:
It seems the OXZ author already thought of this...
<sniggers> I believe TOG once offered a similar harvest - but they snuffed that exploit.

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Sun Jun 18, 2017 8:40 am 
Online
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5015
@Harmless: The nightly you use contains also what I believe to be the fix to your fullscreen problems. Going fullscreen on any monitor, even on the laptop that showed the problem, should now work as expected. It would be great if you could confirm.


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Tue Jun 20, 2017 2:36 am 
Offline
Above Average
Above Average

Joined: Sat May 27, 2017 2:46 pm
Posts: 19
You're right, it's fixed! Thanks!


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Sat Jun 24, 2017 2:20 pm 
Offline
Above Average
Above Average

Joined: Sat May 27, 2017 2:46 pm
Posts: 19
Reporting on nightly build 4b68e0c: it works great for my set-up, with no issues noted. Activities include trading, passenger contracts, parcel delivery contracts, and a lot more fighting. I am very un-Elite, so it also includes quite a few reloads.

Unrelated to the nightly build, I think my bad habits may lead me to uninstalling the OXP that gives you an arrival report. Initially the arrival reports really enhanced the game immersion with the really great context and humor, but now that I've seen all the arrival reports multiple times, I've built a habit of just hitting space without carefully reading. In the original Elite's hunt for the constrictor mission, I recall that I would occasionally receive sighting reports when I docked here and there. I've gone through more than 500 dockings since receiving that Oolite mission, with maybe 10% in the vicinity of Xeer and Reesdice, without noticing any information. I think maybe my bad habit of hitting the space bar without really reading may be missing something (I'm confident in these numbers, because I've built the habit of saving immediately upon each docking, and numbered each one serially -- I'm nearly at 1,200 saves).


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Sat Jun 24, 2017 2:33 pm 
Online
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5015
Quote:
I've gone through more than 500 dockings since receiving that Oolite mission, with maybe 10% in the vicinity of Xeer and Reesdice, without noticing any information.
The Constrictor mission information should appear on the F7 screen once the mission has started and if you have arrived at a location programmed to generate a hint. They would not appear in the form of arrival reports.


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Sat Jun 24, 2017 3:11 pm 
Offline
Above Average
Above Average

Joined: Sat May 27, 2017 2:46 pm
Posts: 19
Ah, that explains it -- thank you!


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Tue Jul 04, 2017 5:12 pm 
Offline
Deadly
Deadly

Joined: Mon Nov 22, 2010 2:40 pm
Posts: 146
Location: aboard the "Dies Irae"
The latest nightly (1.85.0.6953-170704-4fd9403) doesn't display the countdown or other messages (one example would be the Welcome Mat OXP) in the HUD unless you press the ` key to show the comms log.

I tried it with the Xenon HUD and the default HUD.

Edit:
Welcome Mat only has the problem with Xenon HUD.


Top
   
PostPosted: Tue Jul 04, 2017 6:02 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12918
Location: Corke's Drift
Quote:
The latest nightly (1.85.0.6953-170704-4fd9403) doesn't display the countdown...
<nods> Just got this too:
Code:
18:58:34.632 [plist.parse.failed]: Failed to parse Resources/Config/planetinfo.plist as a property list.
Parse failed at line 42680 (char 1348745) - invalid utf8 data while parsing quoted string

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Tue Jul 04, 2017 6:29 pm 
Online
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5015
Thanks for catching that. It should be fixed in 93adf46. Please keep an eye out for other possible problems with message printing, just to be sure we didn't miss anything else.

Cody: I have no idea why the planetinfo error pops up. There was no recent change to that file. Try copying it again from the installer or an earlier nightly build, or directly from the github repository.


Top
   
PostPosted: Tue Jul 04, 2017 6:46 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12918
Location: Corke's Drift
Using the same nightly build direct from the GitHub repository (rather than via the updater thingy) clears that error - thanks.

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Tue Jul 04, 2017 9:55 pm 
Online
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5015
Found that game over messages had also disappeared as a result of the recent changes to gui message handling. This should also be fixed in tonight's build.


Top
   
PostPosted: Wed Jul 05, 2017 6:11 am 
Offline
Deadly
Deadly

Joined: Mon Nov 22, 2010 2:40 pm
Posts: 146
Location: aboard the "Dies Irae"
Quote:
Using the same nightly build direct from the GitHub repository (rather than via the updater thingy) clears that error - thanks.
I had the same error using rsync to update. I thought it was because of my buggy internet connection - apparently not.


Top
   
 Post subject: Re: Trunk nightly
PostPosted: Wed Jul 05, 2017 6:23 am 
Offline
Deadly
Deadly

Joined: Mon Nov 22, 2010 2:40 pm
Posts: 146
Location: aboard the "Dies Irae"
Quote:
It should be fixed in 93adf46.
The countdown works in 93adf46. The Welcome Mat message still doesn't work with the Xenon HUD.

Here's how the message gui is defined in Xenon HUD:
Code:
message_gui = {
			width = 160;
			height = 80;
			x = -250;
			y = 60;
			y_origin = -1;
			x_origin = 0;
			row_height = 11;
			background_rgba = "0.1 0.1 0.1 0";
		};
Anything wrong with that?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 989 posts ]  Go to page Previous 161 62 63 64 65 66 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited