Oolite Bulletins

For information and discussion about Oolite.
It is currently Sun Apr 23, 2017 9:40 pm

All times are UTC




Post new topic  Reply to topic  [ 35 posts ]  Go to page Previous 1 2 3
Author Message
PostPosted: Wed Apr 19, 2017 8:20 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2256
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
Done: DeeperSpace HUD

_________________
OXPs by Norby


Top
   
PostPosted: Thu Apr 20, 2017 8:22 pm 
Offline
Dangerous
Dangerous
User avatar

Joined: Mon Feb 20, 2017 2:14 pm
Posts: 94
I am working on an update to the HUD, because I have learned how to use setCustomHUDDial... pretty interesting stuff.

The first thing I did was to tweak the speed meter, which will now display speed in m/s with one floating point, for example 210.7 m/s, and if you are on Torus, you're told so too. I'm thinking of another custom dial that shows actual Torus speed.

Image

Image

_________________
DeeperSpace HUD | pleiadian's Oolite GitHub


Top
   
PostPosted: Fri Apr 21, 2017 8:55 am 
Offline
Competent
Competent
User avatar

Joined: Mon Nov 14, 2016 10:16 am
Posts: 48
Location: Canary Islands (spain)
Hi!, congratulations!, it's a great job, the only minor issue is that it takes up too much space on the screen, especially if you are using some MFD.


Top
   
PostPosted: Fri Apr 21, 2017 8:57 am 
Offline
Dangerous
Dangerous
User avatar

Joined: Mon Feb 20, 2017 2:14 pm
Posts: 94
Quote:
Hi!, congratulations!, it's a great job, the only minor issue is that it takes up too much space on the screen, especially if you are using some MFD.
Thanks!

It is based on the DeepSpace HUD after all, which had similar screen space "consumption", so... even that is true to the original ;)

_________________
DeeperSpace HUD | pleiadian's Oolite GitHub


Top
   
PostPosted: Sun Apr 23, 2017 7:03 pm 
Offline
Dangerous
Dangerous
User avatar

Joined: Mon Feb 20, 2017 2:14 pm
Posts: 94
I'm working on an enhancement to the HUD, of which I'm thinking of maybe making it a purchasable item (but this would only work with my HUD). It basically renders out information about the current system in the top left corner all the time, plus, it shows you the current nearest entity. It does so by calculating the distance to every entity in space, and then display that info.

Security is based on the political situation such as Democracy which has a number, and multiply that by 0.125 - since we have 8 ideologies. Interstellar space sets that value to 0. The higher that value, the "safer" the system *might* be.

It's not yet complete, it's missing travel info such as your next jump and how much time that will take (it's accessing route information).

Here's how it looks so far:

Image

_________________
DeeperSpace HUD | pleiadian's Oolite GitHub


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 35 posts ]  Go to page Previous 1 2 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited