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PostPosted: Wed Mar 01, 2017 11:20 am 
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That fuel frame looks big - will it be able to launch from, and dock in, a station?
it is actually only as long as the original, and maybe about twice as high, but i have no idea yet if that will clip with the docks or not.


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PostPosted: Wed Mar 01, 2017 1:06 pm 
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If you keep the height below 64m then fit into all docks. The old fuel barrels are 30m in diameter so theoretically two in top of each other could fit if placed enough near. Otherwise until the height is below 81m then fit into main stations due to Griff's models use larger docks.

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PostPosted: Wed Mar 01, 2017 2:53 pm 
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i have not set up units of measurement in blender yet, only compared the new models to original models and so it should fit into griffs docks.


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PostPosted: Sun Mar 19, 2017 4:08 am 
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OK, i know i have had a model showcase hiatus lately, but since i have gotten a few more built that i did not have time to show, here are a few pics of some heavy haulers, some of which were in the later elite games, but would be a nice addition to OOlite for some variation.

Image

Image

Image

Redspear's suggested Transporter MkII

Image

and a couple of ships from the later elite spinoff games: Panther and Spider

Image

Image


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PostPosted: Sun Mar 19, 2017 7:24 am 
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Redspear's suggested Transporter MkII
Great stuff! Thanks :D

I'm intrigued by the curved vessel (second image) as I don't recognise that one.
These all look great and are quite faithful to the originals (from what I remember).

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PostPosted: Sun Mar 19, 2017 1:37 pm 
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that is the reimagined bulk hauler. I tried to stick to the original design but the slanted bulkhead under the dock kind of bothered me a bit so i just extended the structure.


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PostPosted: Mon Mar 27, 2017 1:26 pm 
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My reskin of the old Bulk hauler...
Image
Image
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PostPosted: Mon Mar 27, 2017 7:57 pm 
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Great reskin, looks very menacing!


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PostPosted: Tue Mar 28, 2017 9:35 pm 
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ok maybe that was the wrong name for the ship, since back a few posts i did have a new model for the bulk hauler discussed in tony's post which is the long range cruiser.

the bulk hauler i was talking about is this one http://wiki.alioth.net/index.php/Bulk_Hauler


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PostPosted: Thu Apr 06, 2017 5:38 am 
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Well, if we're doing requests, might I suggest the [EliteWiki] Llama?

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PostPosted: Tue Jun 27, 2017 6:51 pm 
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sure, i can attempt that. i just came back around to say i finally cleaned my old laptop and it is running way quieter and cooler now. instead of peaking at 93 degrees C, it is now down around 45-50 most times even with games running. so dust was the enemy.

i will be busy for a bit IRL but i should be be back in the swing of things soon.


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PostPosted: Wed Jun 28, 2017 9:04 am 
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Would it be possible to have a space elevator, pretty please :-) ?
http://aegidian.org/bb/viewtopic.php?f=6&t=18876


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PostPosted: Wed Jun 28, 2017 7:15 pm 
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Quote:
and a couple new ships for the commies

Image
Is it intentional that this ship looks a little bit like this soviet airplane: https://en.wikipedia.org/wiki/Bartini_Beriev_VVA-14?

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PostPosted: Wed Jun 28, 2017 8:54 pm 
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and a couple new ships for the commies

Image
Is it intentional that this ship looks a little bit like this soviet airplane: https://en.wikipedia.org/wiki/Bartini_Beriev_VVA-14?
yes. but i am thinking of changing the mining vacuum to another design.


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PostPosted: Sat Aug 05, 2017 7:13 pm 
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Would it be possible to have a space elevator, pretty please :-) ?
http://aegidian.org/bb/viewtopic.php?f=6&t=18876
technically it is possible with some kind of tether to a satellite in geosynchronous orbit, and probably would not be difficult to model at all, but at the same token it might be more in line with the technology of oolite/elite to go with a compromise of sorts and make it an anti gravity space elevator? less possibility of catastrophic failure, more possibility for adjusting aim to the end point? not sure, however on the artistic level it would eliminate the need for a cable texture, even if mechanically (game mechanics wise) there is a straight path from the ground to the end point.

i have no idea how it all fits into the lore, and i am sure there are those that want some sort of space elevator oxp, but for now that is something i will probably shelve until i am finished with the growing list of models i still have to do, and the textures, not to mention actually getting them in the game period (which tends to highlight bugs) so yeah...

in the mean time i have a new model as requested, the llama, which i am sorry for the delay, but i had a ton of other things to do besides my modeling hobby, so here it is, and an aside, the textures seem to want to keep generating weird shadow artifacts that should not be there, and the only thing i can think of when generating the ambient occlusion is the complexity of some of the details is messing with the calculations a bit, but those can be touched up in gimp so it wont always look terrible. or i could always just cut the offending areas out and find another alternative to those design features, since they may also lend to weird rendering issues in the game. anyway...

Image

now, where was i? that is the trouble with taking such a long break, you tend to forget where you were going next...


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