[Release] Behemoth

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spara
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[Release] Behemoth

Post by spara »

After consulting Eric, I have updated Behemoth oxp to 3.0. Available only as an oxz.

* Requires Oolite 1.79. Uses the new populator functions.
* Includes the updates from GalNavy additions. Both graphical updates and additional carriers.
* In total 40 uniquely named carriers. 4 different behemoth types and one carrier type.
Last edited by spara on Sun Aug 16, 2015 9:40 am, edited 4 times in total.

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Keeper
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Re: [Release] Behemoth 3.0

Post by Keeper »

http://wiki.alioth.net/index.php/Behemoth for those wondering...

But I'm wondering: The readme suggests that this also has had behemoth_3-4_1.1.1.oxp and behemoth_ncc_1.0.3.oxp included into it. Is that correct? we should remove those from our installations? The file names in the Models folders don't seem to be the same, so I'm not entirely sure without really digging into it.

For that matter, does this now mean we no longer need the adcks_extra_behemoths either? I seem to recall that your previous OXPs still required that...?

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spara
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Re: [Release] Behemoth 3.0

Post by spara »

Keeper wrote:http://wiki.alioth.net/index.php/Behemoth for those wondering...

But I'm wondering: The readme suggests that this also has had behemoth_3-4_1.1.1.oxp and behemoth_ncc_1.0.3.oxp included into it. Is that correct? we should remove those from our installations? The file names in the Models folders don't seem to be the same, so I'm not entirely sure without really digging into it.
I have done some renaming to prevent the most obvious clashes resulting from leaving aforementioned oxps in place. In short, remove behemoth_3-4 and behemoth_ncc oxps, they are included in the new Behemoth oxp.
Keeper wrote: For that matter, does this now mean we no longer need the adcks_extra_behemoths either? I seem to recall that your previous OXPs still required that...?
Yes, that's gone too.

Hopefully this change will simplify things in the long run...

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Re: [Release] Behemoth 3.0.3

Post by spara »

Update to 3.0.3

* Market works in Oolite 1.81
* Cleaned of 1.81 oxp standards errors except for turret errors coming from core shipdata.
* Retouched normal maps on behemoth types 2, 3 and 4.
* Better matching exhaust colors.

Image
Nicer normal map on behemoth type 3 and reddish/orangeish exhaus plumes on behemoth type 2.

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Re: [Release] Behemoth 3.0.4

Post by spara »

Minor update to 3.0.4.

* Market script for Oolite 1.81 fixed to work with custom commodities.
* Dock updated to a subtly tinted CaptSolo's updated Griff's old dock.

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Re: [Release] Behemoth 3.1

Post by spara »

A new version (3.1)

* Market script revised and simplified for 1.82. Capacity set to a better fitting 31.

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Re: [Release] Behemoth 3.1

Post by Wildeblood »

Your personal war on markets continues apace, I see. If you're going to take over every station OXP you can get your hands on and butcher their markets, which you seem intent on doing, you could have the decency to fork them and not pretend your butchered versions are the originals.

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Re: [Release] Behemoth 3.1

Post by another_commander »

Unnecessary attack is unnecessary and unwelcome. There are ways to criticize something you may not like, but I find personal attacks being the least pleasant or beneficial of them.

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Re: [Release] Behemoth 3.1

Post by phkb »

Just got a series of these in my log:

Code: Select all

17:03:11.449 [script.javaScript.exception.notFunction]: ***** JavaScript exception (ncc_carrier 3.1): TypeError: entity.hasRole is not a function

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Re: [Release] Behemoth 3.1

Post by Norby »

To fix replace the 19. line in ncc_carrier.js to this:

Code: Select all

if (entity.hasRole && (entity.hasRole("tharglet") || entity.hasRole("thargon")) && entity.isCargo) { 

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spara
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Re: [Release] Behemoth

Post by spara »

Thanks Norby, OXP updated to 3.1.1.

* Norby's fix for scanning entities with no roles.

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Re: [Release] Behemoth

Post by onno256 »

Ahh, the behemoths are back! Niiiice!
Wheeling an' dealing while cruisin' the galaxies

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