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PostPosted: Tue May 26, 2015 10:29 pm 
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put a unicorn and a few rainbows in there and we're good to go :-P
Then use this bgs_hyper.png. ;)
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PostPosted: Tue May 26, 2015 10:31 pm 
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<sniggers>

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PostPosted: Tue May 26, 2015 10:35 pm 
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Holy... it actually looks good! 8)


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PostPosted: Wed May 27, 2015 2:08 am 
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make the misjump more distinctive, as per the original - more red!
Like this?
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What's with the squares and squashed hexagons? Don't recall seeing those in the original version.

They look kinda disconcerting, to me.

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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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PostPosted: Wed May 27, 2015 2:17 am 
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The hexagonal lattice was there before - see the wiki pic here.

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PostPosted: Wed May 27, 2015 2:19 am 
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Yes.. I'm aware of that.. <grin>

But your linked pic makes my point. No square-shaped bits at top and bottom centre of the screen, and no squashed hexagons to the left and right centre.. I much prefer the old look.

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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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PostPosted: Wed May 27, 2015 2:24 am 
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Ahh... oh well, it is 03:24 here!

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PostPosted: Wed May 27, 2015 2:40 am 
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put a unicorn and a few rainbows in there and we're good to go :-P
Then use this bgs_hyper.png. ;)
Image

Image source
While you're in this generous mood, any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?


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PostPosted: Wed May 27, 2015 4:11 am 
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Wow! My son would dig that - he's a My Little Pony fan!

Now if the rainbow warrior unicorn was changed to a fuzzy, but recognisable Thargoid ship (especially for a witchdrive failure), I think it would add to the atmosphere
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I much prefer the old look.
The inevitability of getting older - increasing resistance to change :D

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PostPosted: Wed May 27, 2015 6:30 am 
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I much prefer the old look.
The inevitability of getting older - increasing resistance to change :D
Far from it.. in fact, right now I'm embracing massive change in several fundamental areas of my life! :wink:

It's just that the original version was seamless.. this one is massively, jarringly, discordant.

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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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PostPosted: Wed May 27, 2015 7:48 am 
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Like this?
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this one is massively, jarringly, discordant.
I do actually agree with you, but if this could have that warped nautiloid scale expansion with the seamless hexagons, I think it would look really cool 8) - says the hamfisted app user :?

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PostPosted: Wed May 27, 2015 7:36 pm 
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Irrelevant headache inducing things moved out of this discussion.


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PostPosted: Wed May 27, 2015 8:19 pm 
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any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
I am not so skilled in shaders so this and the squares problem are waiting for Svengali's answer.

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PostPosted: Wed May 27, 2015 8:35 pm 
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Irrelevant headache inducing things moved out of this discussion.
+1

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PostPosted: Thu May 28, 2015 12:38 pm 
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What's with the squares and squashed hexagons? Don't recall seeing those in the original version.
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any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
I am not so skilled in shaders so this and the squares problem are waiting for Svengali's answer.
The goal for a new shader was better performance, specially when using older gfx-cards. Using sqrt instead of atan2 gets rid of 13 ALU (or atan(y_over_x) 7 ALU) and lots of instructions, but it has consequences (hexagons and distribution of stars). It's a 'either - or' choice, not a problem - hence the question about Oolites OO_REDUCED_COMPLEXITY (which is gone it seems).

Blending is not supported by Oolite for AddOns. The alpha channel is used for brightness.

btw: The reason for the NaN is simply that I thought the shader would be using 0.5..1.5 range, but it uses -0.5..1.5 (gl_Vertex.xy+0.5). Interesting though to see that my driver uses absolute values for sqrt which is against the specification. Unfortunately it's nothing that I can solve.

Oh, and if we are at it. It would be a good thing to clarify who is maintaining this AddOn. If it's still Tricky then I don't understand the last weeks, if it's Norby then make it official.

Edit: Forgot to say - thanks kanthoney .-)


Last edited by Svengali on Thu May 28, 2015 2:03 pm, edited 1 time in total.

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