Hi Norby, thanks for quick fixing
I had a short check with a few fights, no witchpoint beacon death to announce for the moment
Also, the docking collision issue looks good right now.
I will have more checks in the following days
To avoid you running idle, I have another one or two...
sorted by priority
1) With three escorts, it was not able to go start the Witchspace engine. I needed to go on Injectors right before the countdown finished. Otherwise the witchspace jump was cancelled with the message that one of my escorts is too close. Now, I found myself a nice looking Granite Asp for the collection, and with four escorts, Witchspace jump does not only need Injector speed but Torus speed
While Injector drive is somehow maintainable, Jump drive makes this very cumbersome. The interesting point here is, that with three escorts, the "blocking" escort was the third one, with four escorts, the "blocking" one is the fourth one. For Reference, I now have two Wolf, one Granite Fer-de-lance and one Granite Asp.
2) Often when docking an escort successfully, there is quite a shield damage to my ship. Four docking ships in quick succession bring my Cobra (already fitted with a few enhancements) dangerously low on shields. I don't know if that shield damage is expected? It is very variable though, I believe it is depending on the speed of the escort when docking, or the speed difference, but I may be totally wrong on that suspicion. This is even worse when after a battle the only ship is gone and the alert goes from red to green - automatically docking the escorts. I know I can prevent them docking by sending them out again. It is just that I may need a quick breather and there comes the first escort
In the Log there is the following:
18:22:15.941 [LogEvents]: Player taking shield damage from Wolf Mark I 31695 110+110 shield and 253 energy left
18:22:15.943 [LogEvents]: Player collided with Wolf Mark I 31695
The Log does not show how much damage it did to me. I just tried it a few times (just undock at full shields, wait 10 seconds and redock) and my aft shields are always around halved (from 256 to around 120).
3) Sometimes there are graphical glitches: Pressing P while viewing the Aft look (F2) moves the EscortDeck and the docked ships a little "forwards" and "backwards". Same from the outside views from the side. Sometimes after leaving a station, the first glance on F2 makes the docked ships jump backwards on the EscortDeck in about 5 Steps to their "final" location.
PS: If I should stop testing, just tell me to