The Shipyard at the End of the Ooniverse. Modeller's bit.

Discussion and information relevant to creating special missions, new ships, skins etc.

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Diziet Sma
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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Diziet Sma » Sun Mar 10, 2013 5:38 pm

Nice comeback! I'll pay that.. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Shipbuilder » Sun Mar 10, 2013 11:15 pm

Enjoy your break and hope to see you back at some stage not too far in the distant future. :wink:
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Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Paradox » Mon Mar 11, 2013 2:43 am

"He's been quiet lately...?"
"Ya... tooo quiet..."

Maybe mild (cough) ADD? I dunno.. Anyways, I love art deco stuff, and was looking at some pics of some old trains when this idea (dementia?) hit me.
Here's the Crazy Train 01, an Ozzy Class freighter. :twisted:


Image

Also finished modeling Spaceman Spiff:

Image

I am desperately trying to wrap my head around the other mapping modes so I can get the FS Leviathan and then the Planet Express to a point that I can share them. I am really not trying to be an ass about showing things and not sharing them, but I really have a hard time focusing on things, especially when I start getting frustrated, and there are sooo many ship ideas in my head that are all fighting to get out... I get as far as getting them into the game as a player only ship, and then I am already thinking about the next one... :( So seriously, if you see something that you really want in the game, and don't mind tweaking the settings, let me know, and I will send you the oxp.

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Shipbuilder » Sat Mar 16, 2013 11:08 pm

@ Paradox - I am currently putting together a guide on how to incorporate emission maps and shaders in to ship OXPs.

Perhaps this may help.
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Paradox » Sat Mar 16, 2013 11:35 pm

Shipbuilder wrote:@ Paradox - I am currently putting together a guide on how to incorporate emission maps and shaders in to ship OXPs.

Perhaps this may help.
Sounds good, I am sure I am not the only one who needs a "Shaders for Dummies" guide! }:] I actually have the emission maps mostly figured out now, but my onboard video can't do the other shaders. As it is, I have to turn off the glowies just to actually play the game. }:[

Oh, and I have also figured out subentities! };] Here's some of my projects so far..

Image
Image
Image

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Shipbuilder » Sat Mar 16, 2013 11:57 pm

You have some good designs there Paradox.

I also like the graffiti effect.
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Paradox » Sun Mar 17, 2013 5:09 am

Shipbuilder wrote:You have some good designs there Paradox.

I also like the graffiti effect.
I thank you sir. }:] I know they are not "Elitish", but they are fun! The Crazy Train is an interesting vehicle to fly. It reminds me of Yosemite Sam riding the camel and yelling "whoa camel... WHOA CAMEL... WHOA CAMEL!!!"... " SPLAT! (found it! http://www.youtube.com/watch?v=hBhlQgvHmQ0) Or that old country and western song "Give Me Forty Acres And I'll Turn This Rig Around..." Great fun watching pirates try to mass-lock me as I almost pass them completely before the train slows down! };] It's a fast ship, but it does drive like a... um... well, train! };]

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by spara » Tue May 28, 2013 4:29 pm

EDIT: Tested on another Debian install and there it works, so the problem is in my system. :roll: I'll leave this here, if someone else faces the same problem.

-----

I've never really used Wings3d before and I'm starting to get really frustrated :x . Am I doing something wrong or is there something wrong with my setup? Here's what happens:

* I create a shape (tetrahedron for example).
* Then I mark a few edges as hard.
* Then I switch to faces, select all, right click and select "UV Mapping." This leads me to AutoUV Segmenting
* Then I right click, select "Continue" and select "Unfolding." This gives me the unfolded object.
* Then I right click and select "Create Texture." This leads to Draw Options.
* Then I click ok and get:
Internal error - log written to /home/spara/wings_crash.dump

Click a mouse button to continue working
Crash dump does not reveal anything to me. :(
Version: 1.4.1
Window: {autouv,1}
Reason: {function_clause,
[{gl,send_bin,[[0,1,1,2,2,0]],[{file,"gen/gl.erl"},{line,299}]},
{gl,drawElements,4,[{file,"gen/gl.erl"},{line,4129}]},
{lists,foreach,2,[{file,"lists.erl"},{line,1313}]},
{auv_texture,'-pass/2-fun-4-',5,
[{file,"auv_texture.erl"},{line,785}]},
{lists,foreach,2,[{file,"lists.erl"},{line,1313}]},
{auv_texture,get_texture,8,[{file,"auv_texture.erl"},{line,432}]},
{auv_texture,render_image,4,
[{file,"auv_texture.erl"},{line,365}]},
{auv_texture,get_texture,2,
[{file,"auv_texture.erl"},{line,308}]}]}

Short stack trace:
[]

Long stack trace:
[{auv_texture,render_image,4,[{file,"auv_texture.erl"},{line,375}]},
{auv_texture,get_texture,2,[{file,"auv_texture.erl"},{line,308}]},
{wpc_autouv,handle_event_3,2,[{file,"wpc_autouv.erl"},{line,674}]},
{wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,817}]},
{wings_wm,send_event,2,[{file,"wings_wm.erl"},{line,789}]},
{wings_wm,do_dispatch,2,[{file,"wings_wm.erl"},{line,691}]},
{lists,foreach,2,[{file,"lists.erl"},{line,1313}]},
{wings_wm,'-redraw_all/0-fun-1-',1,[{file,"wings_wm.erl"},{line,706}]}]

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Zieman » Tue May 28, 2013 6:20 pm

Can't recreate the crash.

I'm on Win7 64bit & Wings3D 1.4.1

I recall some earlier version had problems with creating PNG textures, so out of habit I make mine as BMP.
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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Tricky » Tue May 28, 2013 8:21 pm

spara wrote:EDIT: Tested on another Debian install and there it works, so the problem is in my system. :roll: I'll leave this here, if someone else faces the same problem.

-----

I've never really used Wings3d before and I'm starting to get really frustrated :x . Am I doing something wrong or is there something wrong with my setup? Here's what happens:

* I create a shape (tetrahedron for example).
* Then I mark a few edges as hard.
* Then I switch to faces, select all, right click and select "UV Mapping." This leads me to AutoUV Segmenting
* Then I right click, select "Continue" and select "Unfolding." This gives me the unfolded object.
* Then I right click and select "Create Texture." This leads to Draw Options.
* Then I click ok and get:
Internal error - log written to /home/spara/wings_crash.dump

Click a mouse button to continue working
Followed exactly what you did and like Zieman, I didn't get a crash dump.

Windows Vista 32bit (SP2) & Wings 3D 1.5.0.2013-01-23---20-20.mlab

I do tend to get crash dumps with some Voronoi or CSG operations, but not always.

If I could get my head around the UI for Blender I would probably use that instead. As it is, Wings is more intuitive for me.

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by spara » Wed May 29, 2013 1:01 pm

Thanks guys for testing. I just knew it could not be that hard. There's obviously something wrong with my Debian install. Wish I knew what :-) .

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Griff » Thu Jun 06, 2013 10:12 am

Paradox wrote: ...Here's some of my projects so far..
Image
Image
Image
Wow just spotted these - fantastic work! - the planet express ship is amazing! i'm sure there's glsl 'cel shader' examples out there on the web, i'll have a look to see if any of them are easily adaptable to oolite, they would be perfect for this ship

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Paradox » Thu Jun 06, 2013 4:54 pm

Griff wrote:Wow just spotted these - fantastic work! - the planet express ship is amazing! i'm sure there's glsl 'cel shader' examples out there on the web, i'll have a look to see if any of them are easily adaptable to oolite, they would be perfect for this ship
I did those a few months ago. There didn't seem to be too much interest in them, so I never finalized them for release. They are flying around in my Ooniverse however. If you want them, let me know and I will make them accessible, and you can tweak them however you like. };]

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Svengali » Thu Jun 06, 2013 7:32 pm

Griff is right - would be a shame to leave it this way.

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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Diziet Sma » Fri Jun 07, 2013 3:01 am

Paradox wrote:There didn't seem to be too much interest in them, so I never finalized them for release.
:shock:

Are you kidding?!? Release, already! :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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