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Re: Elite: Dangerous - and the PLS

Posted: Mon Dec 07, 2015 9:46 am
by kanthoney
To find your ship at base you request docking and then use your compass to try and find the right garage.

Re: Elite: Dangerous - and the PLS

Posted: Mon Dec 07, 2015 11:52 pm
by Commander_X
kanthoney wrote:To find your ship at base you request docking and then use your compass to try and find the right garage.
This really raises the question if they want to solve the issues in one game before they propagate them in the next one.
To me this seems somehow similar with the poor searching through the galaxy map, where you cannot select a specific system named COL[numbers], HIP[numbers] (and so on) by just placing its unique name in the search box.

Re: Elite: Dangerous - and the PLS

Posted: Tue Dec 08, 2015 7:41 am
by NigelJK
poor searching through the galaxy map
One of my pet hates is that it seems to be totally random as to which HIP etc you get, but it's never the nearest one! It should work via a drop down (ordered by distance) so that you can select the one you want.

Re: Elite: Dangerous - and the PLS

Posted: Fri Dec 11, 2015 7:47 am
by Commander_X
Commander_X wrote:[...]the poor searching through the galaxy map, where you cannot select a specific system named COL[numbers], HIP[numbers] (and so on) by just placing its unique name in the search box.
Ooops!
Seems that because I was using my fix for this, I disregarded checking it for a (long) while. They fixed it!
Now I can get rid of all the galaxy map screenshots that kept track of all the systems of interest for me (through the three numbers in the corners of the squares).

Re: Elite: Dangerous - and Bobbleheads

Posted: Fri Dec 11, 2015 5:30 pm
by Cody
An Alphabet Bobblehead pack? Good grief!

Re: Elite: Dangerous - and Bobbleheads

Posted: Mon Dec 14, 2015 8:59 am
by NigelJK
right on!

Re: Elite: Dangerous - and Bobbleheads

Posted: Mon Dec 14, 2015 2:41 pm
by Cody
<chortles> Yeah, such a sweet pic, ain't it. Right on, indeed! <grins wryly>

Re: Elite: Dangerous - and Bobbleheads

Posted: Tue Dec 15, 2015 9:57 pm
by kanthoney
So I've just finished upgrading ED and thought I'd have a quick spin out in my buggy before going to bed, only to find I've spent the last 4 hours upgrading to 1.5 instead of Horizons. Buggrit!

Re: Elite: Dangerous - and Bobbleheads

Posted: Tue Dec 15, 2015 10:01 pm
by Cody
<chortles> Four hours? For the wrong game? Ouch! Two games that share the same universe (apart from PL), yes?
Having done a format/Windows re-install at the weekend, I don't even have the launcher installed... yet!

Re: Elite: Dangerous - and Bobbleheads

Posted: Tue Dec 15, 2015 10:07 pm
by kanthoney
I guess the two versions have a lot in common, because the Horizons upgrade has just finished in about 15 minutes. Buggy time!

Re: Elite: Dangerous turns blue

Posted: Wed Dec 16, 2015 3:19 am
by Cody
Horizons took sixty-eight minutes to install, from scratch. The latest nVidia gfx drivers are next, I suppose - ho-hum.
The good news is the launcher is no longer predominantly orange - instead, a rather cool shade of blue now prevails.

Re: Elite: Dangerous turns blue

Posted: Wed Dec 16, 2015 8:15 am
by NigelJK
Pity the 'orange' dashboard still over writes my 'cool' blue custom version every update ...

Re: Elite: Dangerous turns blue

Posted: Wed Dec 16, 2015 12:41 pm
by Cody
Their slavish adherence to the orange theme really irks me... always has. Even the damn forum is orange!
The code is in there for alternatives, but they refuse to implement it... someone likes orange, obviously.

Re: Elite: Dangerous turns blue

Posted: Thu Dec 17, 2015 3:03 pm
by chrisjj
Didn't take long for Steam to downgrade ED Horizons to Early Access.

And for reviews to slaughter it. http://steamcommunity.com/app/419270/re ... r=toprated .

Re: Elite: Dangerous turns blue

Posted: Thu Dec 17, 2015 10:00 pm
by JazHaz
No time for a proper message - my latest tweet:

Interested in searching and exploring the Milky Way in stunning and Accurate Detail? Astronomers wanted! https://shar.es/1Gh93r #SkyAtNight

This is a link to an excellent article on Space.com and interview with David Braben talking about the Stellar Forge background simulation of the Milky Way.