Re: Elite: Dangerous - and the return

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kanthoney
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Re: Elite: Dangerous - and the PLS

Post by kanthoney »

To find your ship at base you request docking and then use your compass to try and find the right garage.

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Re: Elite: Dangerous - and the PLS

Post by Commander_X »

kanthoney wrote:To find your ship at base you request docking and then use your compass to try and find the right garage.
This really raises the question if they want to solve the issues in one game before they propagate them in the next one.
To me this seems somehow similar with the poor searching through the galaxy map, where you cannot select a specific system named COL[numbers], HIP[numbers] (and so on) by just placing its unique name in the search box.

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Re: Elite: Dangerous - and the PLS

Post by NigelJK »

poor searching through the galaxy map
One of my pet hates is that it seems to be totally random as to which HIP etc you get, but it's never the nearest one! It should work via a drop down (ordered by distance) so that you can select the one you want.

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Re: Elite: Dangerous - and the PLS

Post by Commander_X »

Commander_X wrote:[...]the poor searching through the galaxy map, where you cannot select a specific system named COL[numbers], HIP[numbers] (and so on) by just placing its unique name in the search box.
Ooops!
Seems that because I was using my fix for this, I disregarded checking it for a (long) while. They fixed it!
Now I can get rid of all the galaxy map screenshots that kept track of all the systems of interest for me (through the three numbers in the corners of the squares).

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Re: Elite: Dangerous - and Bobbleheads

Post by Cody »

An Alphabet Bobblehead pack? Good grief!

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Re: Elite: Dangerous - and Bobbleheads

Post by NigelJK »

right on!

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Re: Elite: Dangerous - and Bobbleheads

Post by Cody »

<chortles> Yeah, such a sweet pic, ain't it. Right on, indeed! <grins wryly>

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kanthoney
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Re: Elite: Dangerous - and Bobbleheads

Post by kanthoney »

So I've just finished upgrading ED and thought I'd have a quick spin out in my buggy before going to bed, only to find I've spent the last 4 hours upgrading to 1.5 instead of Horizons. Buggrit!

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Re: Elite: Dangerous - and Bobbleheads

Post by Cody »

<chortles> Four hours? For the wrong game? Ouch! Two games that share the same universe (apart from PL), yes?
Having done a format/Windows re-install at the weekend, I don't even have the launcher installed... yet!

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kanthoney
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Re: Elite: Dangerous - and Bobbleheads

Post by kanthoney »

I guess the two versions have a lot in common, because the Horizons upgrade has just finished in about 15 minutes. Buggy time!

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Re: Elite: Dangerous turns blue

Post by Cody »

Horizons took sixty-eight minutes to install, from scratch. The latest nVidia gfx drivers are next, I suppose - ho-hum.
The good news is the launcher is no longer predominantly orange - instead, a rather cool shade of blue now prevails.

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Re: Elite: Dangerous turns blue

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Pity the 'orange' dashboard still over writes my 'cool' blue custom version every update ...

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Re: Elite: Dangerous turns blue

Post by Cody »

Their slavish adherence to the orange theme really irks me... always has. Even the damn forum is orange!
The code is in there for alternatives, but they refuse to implement it... someone likes orange, obviously.

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Re: Elite: Dangerous turns blue

Post by chrisjj »

Didn't take long for Steam to downgrade ED Horizons to Early Access.

And for reviews to slaughter it. http://steamcommunity.com/app/419270/re ... r=toprated .

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Re: Elite: Dangerous turns blue

Post by JazHaz »

No time for a proper message - my latest tweet:

Interested in searching and exploring the Milky Way in stunning and Accurate Detail? Astronomers wanted! https://shar.es/1Gh93r #SkyAtNight

This is a link to an excellent article on Space.com and interview with David Braben talking about the Stellar Forge background simulation of the Milky Way.
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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