Laser-Zoom / scope

An area for discussing new ideas and additions to Oolite.

Moderators: another_commander, winston

Post Reply
Viper
Above Average
Above Average
Posts: 19
Joined: Mon Sep 17, 2007 8:05 am
Location: Austria

Laser-Zoom / scope

Post by Viper »

Hi commanders!

What do you think about a scope for wide range shoots?

Or is it to easy, killing the pirates without risk?

Best regards,
Matthias

User avatar
julyy
Dangerous
Dangerous
Posts: 84
Joined: Mon May 16, 2005 9:51 am

Post by julyy »

Why not? We need more variation in weapons. Plasma n lasers, different colors ... etc ...

I also suggest a turret gun, which I could control with <shift> + <arrow> keys, so you must not change course to fire.

WE NEED MORE FIREPOWER OUT THERE! :)

And I want a wingman! Pirates should offer their skills for me, when I meet them in space. Or regulars in stations. Lets say 2000cr a week.

User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Post by Cmdr. Maegil »

julyy wrote:Why not? We need more variation in weapons. Plasma n lasers, different colors ... etc ...

I also suggest a turret gun, which I could control with <shift> + <arrow> keys, so you must not change course to fire.

WE NEED MORE FIREPOWER OUT THERE! :)
I agree! I wouldn't mind to exchange 20 or 25 tonnes of cargo space for each automated plasma turret and fit two of those on a PCC.
And I want a wingman! Pirates should offer their skills for me, when I meet them in space. Or regulars in stations. Lets say 2000cr a week.
Too much. I'd say the same prices as the renegade bounties for each type of ship.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.

User avatar
julyy
Dangerous
Dangerous
Posts: 84
Joined: Mon May 16, 2005 9:51 am

Post by julyy »

I agree! I wouldn't mind to exchange 20 or 25 tonnes of cargo space for each automated plasma turret and fit two of those on a PCC.
Yeah, this would bring the "useless" trading ships again into my buisness.

And trading convoys would be better in defence then ... more attractiv to beat them out ... ahhh yeah ....

User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2759
Joined: Tue Apr 04, 2006 7:02 pm
Location: Teaned, Galaxy 3. Ship: Boa Class Frigate: Transfigured Night. Rated: Dangerous.

Post by LittleBear »

Haven't quite got my head round the java script yet, but I think an AI to make a ship escort the player might be doable on the next 1.70 version of Oolite. The script to charge the player weekly for the service, make the ship appear on the players wing and have suitable "job applicants" contact the player when docked could already be done.
My OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits and Renegade Pirates can be downloaded from the Elite Wiki here.

User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: Laser-Zoom / scope

Post by JensAyton »

Viper wrote:What do you think about a scope for wide range shoots?
No.

User avatar
The Cobra Ball Run
Average
Average
Posts: 11
Joined: Tue Sep 25, 2007 8:45 am

Post by The Cobra Ball Run »

If you want to go down that route the question has to be what is the cost? Any increase in firepower / remote kill ability needs to be balanced by a cost - either increased energy drain or vulnerability.

How about you can only use the increased accuracy by disabling your shields. Or maybe the energy drain of using a turret disables your navigation controls for several seconds.

You could explore the possibility - the code shouldn't be too hard to change, but at the cost you would need to exact, it's probably not worthwhile.

Currently I am debating with myself as to whether it would be a good idea to suggest a BFG gun that wipes out all controls for several seconds. Using the oolite principal that the AIs get to play with all the toys currently leads me to say no. It would be a bit of an instant death game killer. Perhaps you good make the weapon have to be targetted so that any one who gets the weapon aimed at them would be warned so they would be able to take evasive manoeuvres and still stand a chance.

That said, there is the question why bother. It would not necessarily add to gameplay.

User avatar
nijineko
---- E L I T E ----
---- E L I T E ----
Posts: 353
Joined: Wed Jul 04, 2007 3:37 pm
Location: two strange quarks short of a graviton....
Contact:

Post by nijineko »

i could see it as a special one-off oxp-mission weapon. preferably one you have to face down in order to beat. ^^ but unless you have specific difficult targets to take down, i really don't see much fun in sniping at otherwise helpless stuff.
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?

Image
Play games. Win Amazon gift cards! Brag. Repeat.

Viper
Above Average
Above Average
Posts: 19
Joined: Mon Sep 17, 2007 8:05 am
Location: Austria

Re: Laser-Zoom / scope

Post by Viper »

Hi Ahruman!
Ahruman wrote:
Viper wrote:What do you think about a scope for wide range shoots?
No.
Ok, this would make Oolite to easy, i accept this.

Thanks!
Viper

User avatar
julyy
Dangerous
Dangerous
Posts: 84
Joined: Mon May 16, 2005 9:51 am

Post by julyy »

I don't want a scope or anything that makes things too easy, I only suggest a more variable weapon list. In fact the only useable laser we have is the military laser.

Post Reply