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even if I make this available publicly, it will still not be a representative sample of what Oolite is about.
Hey a_c, you say a lot of great things there and i'm onboard with it. I have picked the bits i liked and zipped them up for a neighbor too. Posting those somewhere would be a little bit like .. wait for it .. custom bundles for Dwarf Fortress that are aimed at the new user and sometimes extensively curated and evolved for years after release. I don't think one should shy away from these bundles for ooLite regardless of the state of the (now quoted) 'package manager'.
But look, there been an awesome amount of love and attention put into ooLite since i last looked at it 6 years ago and yet is still is a small newish game that got a little ahead of its own infrastructure. No matter what, a new user will of course press the button and go googly eyed over everything that's theres. And giving the list of available packages a nip and tuck when things are shown to be incompatible or missing .. so that people 'not in the thought-system' can get something that's as smooth as the rest of the performance .. would just look better.
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we should be more careful about what we bundle together. We run into those issues because those bundles pack way too much stuff. As a result, they include OXPs that suffered from bitrot.
Hi Astrobe, exactly! still.. just pruning things the got rotted and adding exclusions to those that are incompatible would create a bit more smoothness around what you get out of the box. I lack the domain knowledge to pull this off.. but some here have that and the access rights to insure the new users don't get penalized by taking the words on the screen literally.
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It is perhaps overlooked too often that the Expansion Manager is basicall a tool for OXP developers. Although part of the core game, it is purely a mechanism to allow OXPs to be presented and sourced easily for players
Hey Smivs. I see what you did there. Its good in-system expert thinking and i don't want to cause you any pain by saying that 1) 'EM' fails as a developer tool because it can't manage delivering unzipped OXZs into 'AddOns' or do anything _for the developer other than download some files. 2) 'EM' fails as a user tool because user's are encouraged not to use it. That's a lot of rationalization over having to zap a few lines of rotted bits to make the first look .. look as good as your own stuff!
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its hard to figure out which one is responsible for said issue when you installed 10 or 20 or 250 at once. ... For instance the issue you are having with targeting doesn't make much sense to me because I don't have the telescope oxp, so I never experience some of the things you describe.
THIS. Hey Stormrider. First, yes. absolutely. the incompatibility 'thing' is certainly an elephant in this room. I don't know that the 'EM' can deal with server side lists of known incompatibilities that can override/amend (and fix!) what the authors themselves know/disclose/bother-to-encode.
And yeah, second, my 'hard time to get FoF info on what I'm pointing the nose at' issue might certainly be caused by something of an incompatibility - That thought had happened here as well - which is why I came to the forums to more or less ask if any of you do not see the various functions that select whats shown about whatever is locked as somewhat inbred, and the mechanics a bit convoluted.
The flying and getting info about what one's pointing at - as (my) issue doesn't quite belong here except to underscore that someone like me, who walked away from the landing-mini-game 20 and 6 years ago, would try and wonder about targeting as part of the new user experience as well.
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Great involvement guys. thanks very much. now if someone would please fix the list and have the 'EM' remove invalid-combos and meta-packages missing dependencies (maybe some messages on the 'reloading' screen) then it could just be a tool to maintain the new-user 'WOW!' time for longer.
between all you there's a lot of really good 'WOW!' here
