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 Post subject: Re: F6 chart stuff...
PostPosted: Thu May 26, 2016 9:24 pm 
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Commodore
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OK, I'll bung it into trunk for tonight.


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 Post subject: Re: F6 chart stuff...
PostPosted: Fri May 27, 2016 8:59 am 
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Is it possible for the F7 screen to show the distance/travel time for every planet, by default? Or am I just confused, and this is what's happening here?

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 Post subject: Re: F6 chart stuff...
PostPosted: Fri May 27, 2016 9:35 am 
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It shows the route distance / jump time from the planet you're at to the one that's on the info screen. If there's no route selected then it just shows the straight distance.


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 Post subject: Re: F6 chart stuff...
PostPosted: Fri May 27, 2016 6:09 pm 
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This is good - quite apart from its usefulness, F7 looks better for having the extra info.
A couple more lines of system info would improve it further, I reckon.

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 Post subject: Re: F6 chart stuff...
PostPosted: Fri May 27, 2016 8:57 pm 
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No problems? That's not like you! I may have to have words with the RNG and tell it to stop hassling you so much...

I'll have a ponder on making the system descriptions OXPable.


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 Post subject: Re: F6 chart stuff...
PostPosted: Fri May 27, 2016 9:54 pm 
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No problems? That's not like you!
<chortles>
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I may have to have words with the RNG and tell it to stop hassling you so much...
<grins wryly>

Hub count and WP-Planet distance would be worthy additions to F7 system info.

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 Post subject: Re: F6 chart stuff...
PostPosted: Sun Jun 05, 2016 8:56 pm 
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<coughs> A very minor thing: contract destinations are marked with an orange cross - but that disappears once you enter a marked system.
Either it's disappearing too soon (before the parcel is actually delivered to the station) or it's hidden behind the green cross.

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 Post subject: Re: F6 chart stuff...
PostPosted: Sun Jun 05, 2016 9:42 pm 
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It was hiding behind the green cross, so I've set it to draw the green cross (and red cross) first - see how that goes.


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 Post subject: Re: F6 chart stuff...
PostPosted: Sun Jun 05, 2016 10:18 pm 
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<nods> I thought as much, but kept forgetting to check it - cool!

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 Post subject: Re: F6 chart stuff...
PostPosted: Mon Aug 01, 2016 4:19 pm 
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Erm... have I mentioned zero-distance doubles? I can't remember, to be honest... too much chaos around lately.
The distance on F7 differs from F6... although a jump between them takes zero time, it does use 0.1ly of fuel.

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 Post subject: Re: F6 chart stuff...
PostPosted: Tue Aug 02, 2016 9:42 am 
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Commodore
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Ah, I see. There's some skulduggery in the F6 code that changes the distance to 0.1 which I hadn't replicated for F7. Will issue a fix later.


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 Post subject: Re: F6 chart stuff...
PostPosted: Wed Aug 03, 2016 8:37 am 
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Thanks! Skulduggery in the code, eh? <chortles> Such an expressive word, is skulduggery!

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 Post subject: Re: F6 chart stuff...
PostPosted: Sat Aug 06, 2016 6:22 pm 
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<coughs> A very minor thing: contract destinations are marked with an orange cross - but that disappears once you enter a marked system.
Either it's disappearing too soon (before the parcel is actually delivered to the station)
Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
If the various crosses are overprinting, would pointing the crosses at the vertices of a dodecagon (12-sided figure) instead of an octagon (the present N, NE, E, SE, ... system). That would give you 3 orientations per quadrant for your cross' arm and correspondingly fewer clashes.

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 Post subject: Re: F6 chart stuff...
PostPosted: Sat Aug 06, 2016 6:41 pm 
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Quite Grand Sub-Admiral
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Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
If the various crosses are overprinting, would pointing the crosses at the vertices of a dodecagon (12-sided figure) instead of an octagon (the present N, NE, E, SE, ... system). That would give you 3 orientations per quadrant for your cross' arm and correspondingly fewer clashes.
Unless you are using a version of the game earlier than 1.84, then that's not your excuse ;-). This little glitch was fixed before the 1.84 release.


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 Post subject: Re: F6 chart stuff...
PostPosted: Sun Aug 07, 2016 1:11 am 
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Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
Unless you are using a version of the game earlier than 1.84, then that's not your excuse ;-). This little glitch was fixed before the 1.84 release.
An indeed I overflew the delivery point by one star this evening.
Maybe I should stop flying while drunk.
No, that wouldn't work.

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