Oolite Bulletins

For information and discussion about Oolite.
It is currently Mon Jul 24, 2017 12:39 am

All times are UTC




Post new topic  Reply to topic  [ 15 posts ] 
Author Message
PostPosted: Sat Mar 12, 2016 9:05 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 424
One thing I miss in Oolite is seeing "civilization lights" on the dark side of planets, like there: http://visibleearth.nasa.gov/view.php?id=55167

I'm wondering if there would be a shader/texture trick that would let us have this.


Top
   
PostPosted: Sat Mar 12, 2016 4:26 pm 
Offline
Competent
Competent

Joined: Mon Mar 02, 2015 2:08 pm
Posts: 58
Location: drifting in remLock mask near Vezadi Station
Actually this could probably be done quite easily by spawning a few ship entities with lots of flashers on the night side of a planet; it's was somewhere near the bottom of my to-do list a while ago but must have fallen off.. Unfortunately I'm rather busy right now trying to make an improved replacement for CustomShields and otherwise make life a bit fairer for those poor defenceless NPCs, so don't expect me to do it soon.

Advice if you want to DIY: make sure they spawn a few metres above the surface as ships in contact with the surface will be removed.

_________________
Equal Rights for NPCs!


Top
   
PostPosted: Sat Mar 12, 2016 10:36 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2302
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
lots of flashers
[wiki]Trails[/wiki] show that you should not use too much flashers else you must buy a new computer or accept low FPS.

Another way is using shaders, there is an interesting example in [wiki]Flying Dutchman OXP[/wiki] which can make transparent models. In this case you must check oolite.gameSettings.detailLevel and spawn only if shaders or extras are set.

_________________
OXPs by Norby


Top
   
PostPosted: Sun Mar 13, 2016 12:27 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
User avatar

Joined: Fri Nov 11, 2011 6:19 pm
Posts: 4007
Quote:
Advice if you want to DIY: make sure they spawn a few metres above the surface as ships in contact with the surface will be removed.
Use visual effects rather than ships if you want to do it this way, as they don't collide and don't need any non-flasher model components.

_________________
OXPs: [EliteWiki] New Cargoes, [EliteWiki] Skilled NPCs, [EliteWiki] Curse of the Black Sunspot, and more


Top
   
PostPosted: Tue Mar 15, 2016 5:16 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Tue Mar 03, 2015 11:35 am
Posts: 477
Location: Paris
I like the idea :-)
EyeCandy which could even later spawn new functionalities (like drowning if you try to land on an ocean, well except if it's a Moray !!).


Top
   
PostPosted: Sat Mar 19, 2016 11:30 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 424
I noticed that Griff's station has that kind of feature: on can see the station's lights on the dark side. Can it ported to the planetary textures?


Top
   
PostPosted: Sat Mar 19, 2016 11:50 am 
Offline
Retired Assassin
Retired Assassin
User avatar

Joined: Tue Feb 09, 2010 11:31 am
Posts: 8270
Location: Disunited Kingdom
Quote:
I noticed that Griff's station has that kind of feature: on can see the station's lights on the dark side. Can it ported to the planetary textures?
Unfortunately not. Ships and stations have had lighting since Oolite v1.74 depending on the OXPs used, but these are generated by shaders or emission maps applied to the models. Planets don't work in the same way, mostly being procedurally generated and although they can have textures applied to them the facility to add emissions is not yet possible.

_________________
Commander Smivs, the friendliest Gourd this side of Riedquat.


Top
   
PostPosted: Sat Mar 19, 2016 12:21 pm 
Offline
Jedi Spam Assassin
Jedi Spam Assassin
User avatar

Joined: Thu Jul 12, 2007 10:54 pm
Posts: 5775
Location: Carter's Snort
How about if we made the planets hollow, cut little holes in them, and put a really big light inside? And remember, there's a fine line between genius and insanity ...

_________________
Oofiction: Calliope: a Captain Hesperus adventure | Stranglehold: a Captain Hesperus adventure | Local Midnight in the Vacuum Bar | A Farewell to Arms, Legs, etc.: the Blaze O'Glory Story


Top
   
PostPosted: Sat Mar 19, 2016 1:16 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2428
Location: Finland
Wasn't there something like a shady planet branch or something? Wasn't it supposed to do something like that? What happened to that?


Top
   
PostPosted: Sat Mar 19, 2016 1:29 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4881
Quote:
Wasn't there something like a shady planet branch or something? Wasn't it supposed to do something like that? What happened to that?
It went stale long time ago and there have been many changes in the planet drawing code and shaders since then, so it may not be such a simple job bringing it up to date.

In any case, I think that shaders would be the way to go about implementing this request. I doubt that flashers or other look-alike effects would be able to cut it.


Top
   
PostPosted: Sat Mar 19, 2016 2:31 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12664
Location: Corke's Drift
Quote:
And remember, there's a fine line between genius and insanity ...
I've been in my mind, it's such a fine line,
That keeps me searching for a heart of gold.

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sat Mar 19, 2016 7:50 pm 
Offline
Deadly
Deadly

Joined: Sat Aug 09, 2014 4:16 pm
Posts: 150
Quote:
I've been in my mind, it's such a fine line,
That keeps me searching for a heart of gold.
<Didn't have to google this one :D >
Out of curiosity, enjoying them Canadian musicians lately?


Top
   
PostPosted: Sat Mar 19, 2016 8:51 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12664
Location: Corke's Drift
Quote:
Out of curiosity, enjoying them Canadian musicians lately?
<grins> You mean the Be Good Tanyas? Yeah!

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sat Mar 19, 2016 9:44 pm 
Offline
Deadly
Deadly

Joined: Sat Aug 09, 2014 4:16 pm
Posts: 150
Quote:
<grins> You mean the Be Good Tanyas? Yeah!
Heh, that's cool too! ... although I expected a comment back about either Neil Young/musician, and/or Neil Young/Canadian :)


Top
   
PostPosted: Fri Aug 26, 2016 11:28 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 424
Shy bump for 1.86.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 15 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited