I think the thrust over the original max. speed must be reduced drastically else nobody will use fuel to accelerate, which equal with a big cheat when just multiply the max. speed.
I do not think the new half-injector speed is a bonus, you already can earn about the same by short bursts. The big help is the high speed without fuel usage, I think to compensate this some way, for example only the straight movement will not consume fuel, but consume the original amount when use the controls to change your direction - your ship draw a curve which need injected thrust.
I also totally agree. But maybe consume less than original amount, or depending on the turn (if possible to make such distinction
) also rolling wouldn't be much influenced from the inertia. pitch and yaw of course would.
one more thing that we should take into consideration is that although the player will be able to keep injection speed without consumption, the very small thrust, means that he will have to burn fuel for any acceleration so maybe it is not that much of a cheat after all.
Without fuel the ship should keep the big velocity vector and flip back only. This is possible by forcing the vector in FCB.
maybe when the ship has no fuel and the speed is more than original max speed the "navigation aid" will reduce the pitch and yaw of the ship so that it always faces the inertia vector. but when there is fuel, the computer uses injection to turn in the normal rate.(as we said before)
we could say that the original max speed is the manoeuvring speed were the ships avionics can compensate for the centrifugal force without fuel injection.
the flip back that you mentioned means that the "navigation aid" is overridden and the ship turns manually away from the inertia vector.
sounds like what we were discussing here: http://www.aegidian.org/bb/viewtopic.php?f=6&t=17327
perhaps the 2 could be combined!
But I would prefer this to be done deliberately with a key press like with an equipment activated, even if fuel is available. Otherwise it could be making steering confusing
Hm now that I think of it when the fuel is exhausted and you can only steer slowly, maybe a flip back to shoot your perusers would be cool. but only 180 degrees, otherwise things could start getting confusing, sliding uncontrollably to a direction that you can't really know
so if there is no "nav. aid off" button installed, maybe the nav computer could automatically flip you 180 degrees when you have no fuel and you are speeding over manoeuvring speed, and maybe change view to aft with full pitch up (if that can be done
This is not a small project so I don't guess when I will start to implement, which is the reason why I tell my thoughts - maybe somebody will be faster than me.
Actually in the beginning I was thinking about giving it a go, but the whole thing is getting too overwhelming. It would take me an eternity of trial and error, and tears and frustration, not to mention that vectors and FCB, look to me as confusing as thargoid poetry.
so I think that I will wait for some real programmer to do it, and cheer all the way
Only thing I can do is share my thoughts (for those that might find them useful