Oolite Bulletins

For information and discussion about Oolite.
It is currently Thu Nov 15, 2018 3:29 pm

All times are UTC




Post new topic  Reply to topic  [ 9 posts ] 
Author Message
 Post subject: MFD Placement Idea
PostPosted: Mon Jun 30, 2014 4:26 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Fri May 30, 2014 4:07 pm
Posts: 827
I have yet to use the MFDs, but love the concept. However, some might think they take up a bit of prime cockpit real-estate.

Idea: Why not have an option or OXP/Z that will put one MFD screen on the Left cockpit view (at the bottom right corner), and one on the Right (in the bottom left)? This could (sorta) simulate the idea of the panels being on the left and right hand side of the pilot, requiring him (or her) to turn their head to read it (since I use a joystick with the hat configured for POV, it would work especially well).

_________________
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/


Last edited by mossfoot on Mon Jun 30, 2014 7:06 pm, edited 1 time in total.

Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Mon Jun 30, 2014 5:05 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
I think this is doable, but requires tweaking the HUD code.

Also, can MFDs be scaled?


Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Mon Jun 30, 2014 5:11 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
User avatar

Joined: Fri Nov 11, 2011 6:19 pm
Posts: 4018
It's possible - one way to do it involves having different HUDs for different view directions, and switching between them with a script listening to the viewDirectionChanged event.

You'd need to have all the HUDs define all the MFDs, and just have some of them position them offscreen, or you'd lose the settings.
Quote:
Also, can MFDs be scaled?
Yes - adjust the width and height values.

_________________
OXPs: [EliteWiki] New Cargoes, [EliteWiki] Skilled NPCs, [EliteWiki] Curse of the Black Sunspot, and more


Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Mon Jun 30, 2014 5:22 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Fri May 30, 2014 4:07 pm
Posts: 827
Hopefully someone takes on the quest. :D Does anyone else think that such a placement might be useful?


I'd do it, but my programming experience is limited to

10 Print "Ooliterules"
20 Goto 10
Run

;)

_________________
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/


Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Mon Jun 30, 2014 5:40 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6310
Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
Does anyone else think that such a placement might be useful?
Definitely.. as my recent playing around with the NumericHUD showed, screen space is at a premium.. putting less essential info on the side views might work well.

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Sat Jun 20, 2015 4:42 am 
Offline
Average
Average

Joined: Sat Jun 20, 2015 1:06 am
Posts: 13
similar request for help at this thread:
http://aegidian.org/bb/viewtopic.php?f= ... 67#p238667

any progress/have you tried anything like this Diziet Sma? or Cim?


Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Sat Jun 20, 2015 8:51 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2536
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
[EliteWiki] NumericHUD contain a 4*4 MFDs layout where all views use different plists, all define 16 MFDs but only 4 is placed within the viewable area, this trick make different MFDs to all views. But after this I found more usable if more smaller MFD is fitted into and all shown in all views, so I made another layout with 8 MFDs.

Then I made the Large HUD with 10 MFDs in HUDSelector using even smaller letters to leave more space to the main action.

_________________
OXPs by Norby


Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Mon Jun 22, 2015 12:22 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Tue Mar 03, 2015 11:35 am
Posts: 492
Location: Paris
Maybe it could be possible to do this in HudSelector, in the mfd selectors, so that it works automagically for every released HUD ?


Top
   
 Post subject: Re: MFD Placement Idea
PostPosted: Mon Jun 22, 2015 4:49 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2536
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
No, MFD positions are defined in hud plists which is not changeable from js, at least at the moment.

_________________
OXPs by Norby


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 9 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited