The cargo ship seems to go into combats when I would rather flee, and flee when I would like to take a fight.
If you want to travel with someone who gets into the fights you
want, you pay them...
I'd just prefer the freighter Captains didn't go picking fights that they then expect me to win for them..
As Astrobe says, they're foolhardy when they should be cautious, and cautious when they should be bold.. I think the OXP's AI could really use a makeover.. Hopefully 1.79 will make that easier to do.
(come to think of it, I wonder if the odds-calculation is unintentionally working in reverse of what was intended? I remember many years ago on the C64, when the SSG
game Carriers At War
accidentally implemented the belt-armour values in reverse.. resulting in aircraft carriers that would go under at the drop of a hat, and destroyer-escorts that were almost impossible to sink.. which led to a rather hasty update being released)
Edit: Awesome! Over 30 years later, SSG are still in business! If you like strategy wargaming, you should check them out.. these guys were brilliant, and the quality of their AI was/is famous.. I cut my teeth on their first game, Reach For The Stars
. And Carriers At War is still available, for modern PCs!