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PostPosted: Sat Dec 29, 2018 11:19 pm 
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Please could you make more functions to be available for the joystick buttons remapping. For example it will be nice to have:
1)activate the docking computer
2)switch a target of the Advanced space compass
and maybe even more of that now keyboard-only functions to be available for the joystick buttons assignment.


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PostPosted: Sun Dec 30, 2018 6:52 am 
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Yup, I can hear you.
In most of the games, I'm trying to group my main functions on the "half-left" of the keyboard (i.e. not further than G key), in order to leave the right hand available for aiming (mouse, or arrow keys). Usually this can be done by using the modifier keys (Ctrl, Alt, Shift) together with the letters.
I'm really surprised why a multi-button controller (like most of the joysticks nowadays) doesn't come with such a setup (or at least "the apps" that use them).

EDIT (I realized I didn't clarify enough my "complain", above):
By "such a setup" for the joysticks I meant the capability to designate 1 or 2 of the buttons as modifiers, and thus be used only in combinations with the others. This way, an (e.g.) 6 button/functions joystick can become (with 1 modifier button) a 10 functions joystick (and yes, with 2 would have 16 functions available). Hah, 16 functions should be enough for everyone (right? similarly with 640K RAM :) ).
Also, it would be great having the joystick drive (at least some part of) the GUI :-D


Last edited by Commander_X on Mon Dec 31, 2018 6:12 pm, edited 1 time in total.

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PostPosted: Mon Dec 31, 2018 5:29 pm 
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Joystick button support for docking computer (standard / fast) and next compass target has been added with commit 036c0ee. Please test tomorrow's nightly build to make sure all is good.


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PostPosted: Mon Dec 31, 2018 6:58 pm 
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Quote:
Joystick button support for docking computer (standard / fast)...
A button to request docking permission would go well with that.

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PostPosted: Mon Dec 31, 2018 10:56 pm 
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Happy new 2019 year!

It will be good if the same button but

1. If docking computer is present when activate it
2. If not. then just request for a permission.

But the best if any in the keyboard options menu could be mapped on the joystick buttons too.


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PostPosted: Tue Jan 01, 2019 12:15 pm 
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Quote:
Please test tomorrow's nightly build to make sure all is good.
All is good!

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PostPosted: Tue Jan 01, 2019 7:11 pm 
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Quote:
All is good!
Thanks for testing Cody and happy new year!

In commit 32c8b48 I have added the docking clearance stickmapper button you requested. Hope that works well too.


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PostPosted: Tue Jan 01, 2019 7:20 pm 
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Muchas gracias, Admiral - and happy new year to you!

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PostPosted: Wed Jan 02, 2019 1:48 pm 
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Quote:
I have added the docking clearance stickmapper button you requested. Hope that works well too.
Indeed it does!

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PostPosted: Thu Feb 21, 2019 9:39 pm 
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just a thought but people could just use JoyToKey that would enable them to map all their joypad controls to keyboard functions. Its what I use for a lot of games that don't use controller support(I use it for Minecraft for instance)


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PostPosted: Fri Feb 22, 2019 7:53 pm 
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Quote:
just a thought but people could just use JoyToKey that would enable them to map all their joypad controls to keyboard functions. Its what I use for a lot of games that don't use controller support(I use it for Minecraft for instance)
Of course, people could use joy to key and similar programs, but it`s better to have these functions mappable right inside the options menu. It`s just more comfortable, than having to install any additional tools.


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PostPosted: Fri Feb 22, 2019 9:43 pm 
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I really try to avoid pressing any buttons on the joystick when pointing my guns at a station, since pressing the wrong button tends to be a fairly terminal experience...


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PostPosted: Sat Feb 23, 2019 8:06 pm 
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Thats why you should be able to map it on a right button. For example a farthest one from the fire button. And also some joysticks are called HOTAS for a reason. BTW i`m speaking not only about "facing the station right before yourself", but rather "reached the edge of S-zone after the long travel (and probably a fights too)"


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