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 Post subject: unvisited system oxp
PostPosted: Tue Sep 19, 2017 8:35 am 
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Joined: Thu Mar 30, 2017 9:57 pm
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Could anyone tell me if there is an oxp available or in production which will filter out visited systems or give a flag or other indicator to advise whether or not you have previously visited a system (planetary system)?


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 Post subject: Re: unvisited system oxp
PostPosted: Tue Sep 19, 2017 8:54 am 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4979
Check out Zero Map by SMax. It is available from the OXP Manager.


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 Post subject: Re: unvisited system oxp
PostPosted: Tue Sep 19, 2017 6:44 pm 
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Thanks for the suggestion A C.
I shall give it a whirl, if nothing else it will make me feel like I'm exploring rather than just picking and choosing where to go.


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 Post subject: Re: unvisited system oxp
PostPosted: Tue Sep 19, 2017 10:10 pm 
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Joined: Mon May 20, 2013 9:53 pm
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Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Explorers' Club offer this feature and some nice related tasks.

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OXPs by Norby


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 Post subject: Re: unvisited system oxp
PostPosted: Wed Sep 20, 2017 6:49 pm 
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Joined: Wed Dec 04, 2013 12:34 pm
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Does zero map wipe out the maps for all pilots, or is it something that can be toggled on or off?


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 Post subject: Re: unvisited system oxp
PostPosted: Wed Sep 20, 2017 7:02 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

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Quote:
Does zero map wipe out the maps for all pilots, or is it something that can be toggled on or off?
Wipe is a bit strong of a term. I would say hide instead and yes, it does that for all pilots. There seems to be import capability from the Explorer's Club OXP, but I never tested that.


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 Post subject: Re: unvisited system oxp
PostPosted: Thu Sep 21, 2017 7:29 am 
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Quote:
Does zero map wipe out the maps for all pilots, or is it something that can be toggled on or off?
The difficulty level is set in menu F4.
Each pilot can have its own difficulty settings. Default is "Normal".
Automatically imports the history from the Explorers Club.
Quote:
  • Easy - shows full map of the Galaxy without names of systems.
    • Visited systems - all information.
    • Systems in 7LY - all information.
    • Systems in 10LY - only name of system.
  • Normal - hides map of the Galaxy. Some information about the surrounding systems are available. Isolated regions can be founded.
    • Visited systems - all information.
    • Systems in 7LY - only name of system.
    • Systems in 10LY - without name of system.
  • Hard - hides map of the Galaxy. Minimum information about the surrounding systems are available.
    • Visited systems - all information.
    • Systems in 7LY - without name of system.
  • Disable - shows standard map of the Galaxy.

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All my OXP on Wiki. Sources on Bitbucket.


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 Post subject: Re: unvisited system oxp
PostPosted: Thu Sep 21, 2017 4:10 pm 
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OK, if I can set it to off for most pilots that's fine. But how do contracts work without a map?


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 Post subject: Re: unvisited system oxp
PostPosted: Fri Sep 22, 2017 5:18 pm 
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Contracts work fine. Each contract mark target system. All marked sytems shows on map.

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