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 Post subject: unvisited system oxp
PostPosted: Tue Sep 19, 2017 8:35 am 
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Could anyone tell me if there is an oxp available or in production which will filter out visited systems or give a flag or other indicator to advise whether or not you have previously visited a system (planetary system)?


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 Post subject: Re: unvisited system oxp
PostPosted: Tue Sep 19, 2017 8:54 am 
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Quite Grand Sub-Admiral
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Joined: Wed Feb 28, 2007 7:54 am
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Check out Zero Map by SMax. It is available from the OXP Manager.


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 Post subject: Re: unvisited system oxp
PostPosted: Tue Sep 19, 2017 6:44 pm 
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Thanks for the suggestion A C.
I shall give it a whirl, if nothing else it will make me feel like I'm exploring rather than just picking and choosing where to go.


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 Post subject: Re: unvisited system oxp
PostPosted: Tue Sep 19, 2017 10:10 pm 
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Joined: Mon May 20, 2013 9:53 pm
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Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Explorers' Club offer this feature and some nice related tasks.

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 Post subject: Re: unvisited system oxp
PostPosted: Wed Sep 20, 2017 6:49 pm 
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Does zero map wipe out the maps for all pilots, or is it something that can be toggled on or off?


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 Post subject: Re: unvisited system oxp
PostPosted: Wed Sep 20, 2017 7:02 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

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Quote:
Does zero map wipe out the maps for all pilots, or is it something that can be toggled on or off?
Wipe is a bit strong of a term. I would say hide instead and yes, it does that for all pilots. There seems to be import capability from the Explorer's Club OXP, but I never tested that.


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 Post subject: Re: unvisited system oxp
PostPosted: Thu Sep 21, 2017 7:29 am 
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Quote:
Does zero map wipe out the maps for all pilots, or is it something that can be toggled on or off?
The difficulty level is set in menu F4.
Each pilot can have its own difficulty settings. Default is "Normal".
Automatically imports the history from the Explorers Club.
Quote:
  • Easy - shows full map of the Galaxy without names of systems.
    • Visited systems - all information.
    • Systems in 7LY - all information.
    • Systems in 10LY - only name of system.
  • Normal - hides map of the Galaxy. Some information about the surrounding systems are available. Isolated regions can be founded.
    • Visited systems - all information.
    • Systems in 7LY - only name of system.
    • Systems in 10LY - without name of system.
  • Hard - hides map of the Galaxy. Minimum information about the surrounding systems are available.
    • Visited systems - all information.
    • Systems in 7LY - without name of system.
  • Disable - shows standard map of the Galaxy.

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All my OXP on Wiki. Sources on Bitbucket.


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 Post subject: Re: unvisited system oxp
PostPosted: Thu Sep 21, 2017 4:10 pm 
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OK, if I can set it to off for most pilots that's fine. But how do contracts work without a map?


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 Post subject: Re: unvisited system oxp
PostPosted: Fri Sep 22, 2017 5:18 pm 
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Contracts work fine. Each contract mark target system. All marked sytems shows on map.

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 Post subject: Re: unvisited system oxp
PostPosted: Sun Oct 22, 2017 11:45 am 
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Joined: Mon Apr 06, 2009 12:20 pm
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Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
Contracts work fine. Each contract mark target system. All marked sytems shows on map.

I've been away for a while.. this sounds like an interesting OXP. I look forward to trying it.

A question; would it also work with Random Hits contracts?

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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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