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 Post subject: Re: Alite is here
PostPosted: Fri Aug 07, 2015 2:19 pm 
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Joined: Mon May 20, 2013 9:53 pm
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Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
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I have found a tool to cut the mp4 files but I lose audio/video sync again
Avidemux?

Looking into your .apk I see you use the old ship models and texture layouts so theoretically you can add the beautiful textures of Smivs' [EliteWiki] Classic Ships for more variety in ship paintings.

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 Post subject: Re: Alite is here
PostPosted: Fri Aug 07, 2015 9:13 pm 
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Hrrr... Ok, forget trimming... I'm uploading a new set of recorded videos right now (it'll take about an hour or so). You can find them in the media section, once the upload is complete (http://alite.mobi/media).

The sound quality is actually a little better than before, so I think they're alright :)

@Norby: Yep, "theoretically", I can use any texture set made for the old ships. And once the source code is released, you can, too :), and once (limited) OXP support is integrated into Alite, you should be able to upload any ship-oxp (minus shaders, though).


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 Post subject: Re: Alite is here
PostPosted: Sat Aug 08, 2015 2:41 pm 
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Deadly
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Joined: Tue May 08, 2012 8:39 pm
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Location: Sunny Scotland. Anarchy System Tech Level 0 No Police Presence. Enter At Own Risk!
Um Stardust? *Cough* Commander Quelo? *cough* Colonel Miles Quaritch *cough* :wink:

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Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D :D


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 Post subject: Re: Alite is here
PostPosted: Sat Aug 08, 2015 2:45 pm 
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Awwww... Come on :). Quelo is far more humorous than Quaritch --- he's a good guy. And he looks COMPLETELY different *ahem* :)


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 Post subject: Re: Alite is here
PostPosted: Sat Aug 08, 2015 3:02 pm 
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Deadly
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Joined: Tue May 08, 2012 8:39 pm
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Location: Sunny Scotland. Anarchy System Tech Level 0 No Police Presence. Enter At Own Risk!
Ok I believe you....um...yes :lol:

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Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D :D


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 Post subject: Re: Alite is here
PostPosted: Sat Aug 08, 2015 11:58 pm 
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Joined: Wed Feb 21, 2007 11:52 pm
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Location: On a famous planet
Thanks for the gameplay vids. I tried to run it on Bluestack and Xemarin but both Android emulators had problems. Shame I have an Iphone only :). But We have Unknown on IOS which is also a Elite version although not as nice as this.

Alite has some Element I would like to see ported too Oolite:

Icons,
Equipment icons (also animated they are nice)
Night lighting on the night side of planets.

Very nicely done.
I like it.

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 Post subject: Re: Alite is here
PostPosted: Sat Aug 15, 2015 6:32 pm 
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Joined: Wed Mar 29, 2006 9:53 am
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Location: Finland
Installing. Good to have this around when I leave for a dull business trip next week... :)

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 Post subject: Re: Alite is here
PostPosted: Sun Aug 16, 2015 9:41 pm 
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Joined: Tue Sep 22, 2009 11:07 am
Posts: 2988
Location: Enfield, Middlesex
Playing Alite right now on my midrange phone, a Sony M4 Aqua. Currently approaching Zaonce station on my first run from Lave. ;)

Docked easily enough, no problems with my skills from Oolite etc. Saved a new commander JazHaz.

Can't find an exit option though. So I closed the game with the "home" button. Is there an exit option?


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 Post subject: Re: Alite is here
PostPosted: Sun Aug 16, 2015 10:25 pm 
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Joined: Tue Sep 22, 2009 11:07 am
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Location: Enfield, Middlesex
Lol. I just realised I'm now playing Alite, Elite, Oolite and Ulite. :lol:


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 Post subject: Re: Alite is here
PostPosted: Sun Aug 16, 2015 10:56 pm 
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Joined: Sat Jul 04, 2009 9:31 pm
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Lol. I just realised I'm now playing Alite, Elite, Oolite and Ulite.
A, E, O, U - you're missing Ilite!

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 Post subject: Re: Alite is here
PostPosted: Sun Aug 16, 2015 11:24 pm 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
you're missing Ilite!
Apple would own the copyright on that one. :wink:

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 Post subject: Re: Alite is here
PostPosted: Mon Aug 17, 2015 4:46 am 
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No, there's no exit option in Alite. Pushing home will pause Alite. If you want to remove it from memory, you'll have to swipe it from the 'currently running apps' view.


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 Post subject: Re: Alite is here
PostPosted: Sun Aug 30, 2015 2:50 pm 
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I've just uploaded Alite 1.1 --- the Blue Danube remix by Chris Huelsbeck is now in the game as well...

Some minor bugfixes have found their way into this version, too. Controller support is NOT in it (yet).

Nexus 9 users, however, must still use this version from the web-site: http://alite.mobi/sites/default/files/A ... SFI-N9.apk -- it's still pretty bad, as objects regularly disappear (for reasons I don't understand, yet). I'm working on it... Sorry!


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 Post subject: Re: Alite is here
PostPosted: Mon Sep 14, 2015 5:49 pm 
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I have put the sources of Alite online: https://github.com/CmdrStardust/Alite

So, if you want to take parts of it and make an oxp from them: Be my guest :). The license of Alite is GPL (v3).
I am planning on writing a set of tutorials on the architecture of the source code and the main ideas behind specific classes, but I have to take care of some real life things first... (In other words: Time for hobbies is currently rare). So, please do take a look and if you have any questions, you can always ask them at the alite.mobi forums.

Enjoy :)


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 Post subject: Re: Alite is here
PostPosted: Mon Oct 05, 2015 2:10 am 
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Joined: Thu Nov 29, 2012 11:12 am
Posts: 103
Location: Finland
Just dropped in to say this game is bloody excellent! Runs surprisingly well on my XCover2.

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