ZygoUgo's OXPs!

Discussion and information relevant to creating special missions, new ships, skins etc.

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Diziet Sma
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Re: ZygoUgo's OXPs!

Post by Diziet Sma »

Commander McLane wrote:Those nebulae look very good and real (because they are :wink: ), but do they work just as well in Oolite's nebula generation algorithm?
You could always try them and see.. :wink:
CommRLock78 wrote:
Commander McLane wrote: After all, I don't want to see the same familiar nebula in one quarter or so of all systems.
That's exactly why I turned off the nebulae "in system" altogether - they looked all too familiar from one system to the next (not exact, but generally highly similar).
Having 56 textures instead of just the core's 4 textures should be a big help in that regard.. :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: ZygoUgo's OXPs!

Post by Smivs »

BUG REPORT
There is a case-sensitive error in the zygotraffic.js script in ZygoCinematicSky&Nebulas v1.1.6 which is throwing log errors.
Line 135

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ships[shipsCounter].switchAI("planetpatrolAI.plist");
'patrol' should have an upper-case 'P' - planetPatrolAI.plist.
Commander Smivs, the friendliest Gourd this side of Riedquat.

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ZygoUgo
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Thanks guys! :D
New version 1.1.7..
http://www.mediafire.com/download.php?id93vhcnbkvgm60

Good news is..
Fixed the case error
4 new real nebulas
4 new invented nebulas
..that makes a total of 64 to generate from
2 had overly recognisable shapes but I liked them too much to alter them so I halved their chances of appearance
Worked more detail into four of the smokier nebulas improving the overall look of generation

Bad news is..
Eh?

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Re: ZygoUgo's OXPs!

Post by JazHaz »

Can we get a readme in the OXP please?

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Tichy
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Re: ZygoUgo's OXPs!

Post by Tichy »

I found a case error in ZygoCinematicSky&Nebulas 1.1.7
14:05:26.249 [files.notFound]: ----- WARNING: Could not find texture file "Oolite-nebula-4.png".
Line 2 of nebulatextures.plist :)

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ZygoUgo
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Right O chaps, I'll add a README and the texture error should be oolite, not Oolite. A couple of the textures are still a bit 'blobby' so I'll add some more detail to those before I upload again, there's an occasional cotton-wool look they're adding. :)

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spara
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Re: ZygoUgo's OXPs!

Post by spara »

Here's an error from the log:
23:41:46.092 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (zygo_traffic 0.1a): TypeError: group is undefined

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Re: ZygoUgo's OXPs!

Post by Tricky »

spara wrote:Here's an error from the log:
23:41:46.092 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (zygo_traffic 0.1a): TypeError: group is undefined
v0.1b: zygotraffic.js @ box.com

I think the best thing to do with this is to remove the world-scripts.plist file from the Config folder. Nothing will be lost. The script could actually be put into another OXP. ATM it looks out of place in its current location.

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ZygoUgo
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Thanks again guys :)
ZygoTraffic now in its own OXP, here is the update to CinematicSkys with some improved nebulas, detail should be slightly better in places certain fuzzy/washy parts were appearing..
V1.1.8

http://www.mediafire.com/download/86n59 ... .8.oxp.zip

ZygoTraffic v0.5..

http://www.mediafire.com/download/49oqf ... .5.oxp.zip

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spara
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Re: ZygoUgo's OXPs!

Post by spara »

1.1.8 throws this:

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19:43:25.888 [plist.parse.failed]: Failed to parse /home/spara/.Oolite/AddOns/Zy
goCinematicSky&Nebulas1.1.8.oxp/Config/planetinfo.plist as a property list.
Parse failed at line 28 (char 689) - unexpected end of string when parsing dicti
onary
There seems to be a "}" missing. :wink:

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ZygoUgo
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Thanks! :) Odd, not getting that on mine, I'll re-upload anyways

Fixed!

V1.1.9
http://www.mediafire.com/download/ffyuk ... .9.oxp.zip

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Tichy
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Re: ZygoUgo's OXPs!

Post by Tichy »

Code: Select all

15:12:08.159 [plist.parse.failed]: Failed to parse /home/stefano/.Oolite/AddOns/ambiance.oxp/ZygoRoids-No_replace-v    1.2.5.oxp/Config/shipdata.plist as a property list.
Parse failed at line 9 (char 124) - extra data after parsed string
In the ZygoRoids no replace package, you need to comment the closed bracket and semicolon at line 9 of the shipdata.plist. Otherwise, it won't load ;)

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Re: ZygoUgo's OXPs!

Post by JazHaz »

Tichy wrote:

Code: Select all

15:12:08.159 [plist.parse.failed]: Failed to parse /home/stefano/.Oolite/AddOns/ambiance.oxp/ZygoRoids-No_replace-v    1.2.5.oxp/Config/shipdata.plist as a property list.
Parse failed at line 9 (char 124) - extra data after parsed string
In the ZygoRoids no replace package, you need to comment the closed bracket and semicolon at line 9 of the shipdata.plist. Otherwise, it won't load ;)
Like this:

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{
//    "asteroid" =
//	{
//	like_ship = "Zygoroid1";
//	};
//	"asteroid-alternative" =
//	{
//	like_ship = "Zygoroid4";
//	};

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ZygoUgo
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »


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Tichy
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Re: ZygoUgo's OXPs!

Post by Tichy »

Thanks :)

I just thought... Have you ever considered making a rock hermit from one of your zygoroids? I believe that it would come out very well. :)

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