Moreover, the Vortex also introduces problems when scooping cargo, and that even if it only is installed instead of flown:
I support the idea to replace the cargo bay system by a normal cargo capacity, because it's what causes by far the least work. As this makes the Vortex more powerful (ability to accept cargo contracts ?) and less annoying (no need to switch), reduce it to something like 100TC ?
Also, can someone who has flown the Vortex and not just attempted to understand its code like me answer me a question: Are the missile bays actually switchable in flight like the documentation says, or do they rather just add a queue of filled pylons on top of the main pylons such as the APRIL reloader does (which is said to inherit the Vortex' code) ? For instance, say one bay contains only Q-bombs, and another one contains only ECM hardened missiles. Does it allow to switch to the one with missiles, and after firing back to the bombs ?
I'd also like to point out that the missile defence screen will not work against some types of "missiles" which are more dangerous than the 2 types in the core (basic and ECM hardened missile) - notably the thargoid Kamikaze Orbiters from TCAT, since oolite does not consider those "missiles" (via entity.isMissile). If oolite's behavior of entity.isMissile has changed, this may not be intended.
warning sound if a missile is inbound: Missile warning