I was getting additional furballs every time I entered or left a Rock Hermit or Pirate Cove...and it was often coming pirates first, in groups of 3 or more.
The Fugitives in a Furball always launch before the cops. And the OXP does nothing to affect any ships that would otherwise be there anyway. As for entering versus leaving, hmm ... the check should only happen when you enter the main station
aegis, according to the docs. But yes, it does check every time you launch from any
I could redock and launch again and more would be launched, making my escape-by-docking only a delayed death.
Yes, it doesn't in any way "clean up" previous furballs, so if you dock and then re-launch fairly soon, it's likely that ships from the previous event will still be alive. And even angrier.
I did however have furball odds set to 0.5 (50% chance of happening) and total numbers set to 4 (16 enemies?) -- but it seems like a station is remembered as always "furballing" and the number of enemies is reset each launch...so you could get more each time.
The number of enemies is always reset, yes. A size factor of 4 should give you 8 Fugitives and 8 police, which are (as mentioned above) in addition to any leftovers from previous furballs and any other ships that would normally be there. Using a probability of 0.5 shouldn't always
trigger a furball, although I guess Math.random could be "repeatable" like many other random numbers in the game, so maybe once a station has hit the number, I guess it could always be the same number. I'll have to check on that.