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PostPosted: Thu Dec 08, 2016 10:45 am 
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I do rather like the 'ping' from F7 though. Combine that with a regular 'pulse' on the scanner, and it'd be even more submarine-like.

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PostPosted: Sat Dec 10, 2016 1:50 pm 
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I'm not sure if this is a bug or a feature, but the sound effects that play when you go to the various function screens (eg F8) play even when in space! I think they should only play when docked. This is BGS v2.0
I guess the easiest way is to split docked/inflight behaviour. I'll add it.-) Muchas gracias.


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PostPosted: Mon Jul 03, 2017 10:12 pm 
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I'm not sure if this is a bug or a feature, but the sound effects that play when you go to the various function screens (eg F8) play even when in space! I think they should only play when docked. This is BGS v2.0
I guess the easiest way is to split docked/inflight behaviour. I'll add it.-) Muchas gracias.
I was just going to report the same. But here is another report: a small "bug" with the sound effects is that they cut abruptly when changing screens except for the galaxy chart with F6, which has no sound, and so for instance if you were in the market screen before hitting F6 you will continue to listen to the market chatter while staring at the galaxy chart. Perhaps for the sake of consistency it would be better to stop playing anything when changing to the galaxy chart screen. But maybe an even nicer idea (though I don't know how feasible) would be to fade the sounds when switching between any two screens, but I don't know if that's possible or not.


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PostPosted: Wed Nov 01, 2017 12:09 pm 
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[EliteWiki] BGS 2.0 is available. Documentation may follow .-)
I discovered I completely overlooked BGS2 while testing A_C's one-click Oolite demo, which includes it. Please consider making it available in the manager!


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PostPosted: Sat Nov 04, 2017 12:19 am 
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By way of some small concurrence, I agree with Astrobe, I use BGS 2.0 as a matter of course in my game and consider it my preferred Background set. :)

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