Oolite Bulletins

For information and discussion about Oolite.
It is currently Tue May 23, 2017 8:43 pm

All times are UTC




Post new topic  Reply to topic  [ 29 posts ]  Go to page Previous 1 2
Author Message
 Post subject:
PostPosted: Sun Jan 10, 2010 10:35 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Nov 24, 2008 3:49 am
Posts: 410
Location: Healesville, Australia
Oh, yes, I see .. .. my only concern is that any bits (of code) I've copied (i.e. a planetinfo.plist which I've used as a sort of template but which has most elements deleted and 32 all new objects - "moons" - defined) does not infringe any current licence/wishes/whatever

I don't care what anyone does with my KBO's


Top
   
 Post subject:
PostPosted: Sun Jan 10, 2010 10:41 am 
Offline
Thargoid
Thargoid
User avatar

Joined: Thu Jun 12, 2008 6:55 pm
Posts: 5509
Quote:
Oh, yes, I see .. .. my only concern is that any bits (of code) I've copied (i.e. a planetinfo.plist which I've used as a sort of template but which has most elements deleted and 32 all new objects - "moons" - defined) does not infringe any current licence/wishes/whatever

I don't care what anyone does with my KBO's
If you're just using it as a template (as in this entry goes here, that goes there, this needs also to be in to work etc) then that shouldn't be a problem at all (as in essence you're indirectly deriving your work from the wiki for example).

It's only when you start reproducing exact copies of code, or significant and recognisable functions of it that you need to start considering things.

_________________
My OXPs via Boxspace or from my Wiki pages :D.

Thargoid TV
Dropbox Referral Link


Top
   
 Post subject:
PostPosted: Mon Jan 11, 2010 1:09 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Nov 24, 2008 3:49 am
Posts: 410
Location: Healesville, Australia
OK that sounds alright.

I take it, then, that there is no code that i can't see, containing stuff written by someone else, that I'd be failing to acknowledge.

Thanks.


Top
   
 Post subject:
PostPosted: Mon Jan 11, 2010 6:46 am 
Offline
Intergalactic Spam Assassin
Intergalactic Spam Assassin
User avatar

Joined: Thu Dec 14, 2006 9:08 am
Posts: 9520
Location: a Hacker Outpost in a moderately remote area
And, by the way: as long as you are re-using code from Oolite itself (either Obj-C code from the, well, code; or XML/OpenStep/JS code from the contained (in Oolite.app/Resources/) plists and scripts), you're perfectly fine, because that's what Oolite's licence is all about: allowing you to re-use its code partly or in its entirety. The only thing you have to do is to distribute the resulting work under the same terms.

Note: as a general rule this is only valid for everything that lives within Oolite.app. OXPs may be distributed under differing licences, so if you want to re-use something from another person's OXP, you have to follow the licence terms of the OXP in question.

_________________
The Story — The Career — The OXPs


Top
   
 Post subject:
PostPosted: Fri Jan 15, 2010 3:33 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Nov 24, 2008 3:49 am
Posts: 410
Location: Healesville, Australia
So if I put the following statement:

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

(which I've just copied from Ahruman's post 25.11.2009 topic: "Licensing OXP's - Discussion")

....in my ReadMe folder, then that will do?


Top
   
 Post subject:
PostPosted: Fri Jan 15, 2010 9:12 am 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
User avatar

Joined: Mon Jan 21, 2008 11:41 pm
Posts: 3009
Location: The Big Smoke
Yep.

_________________
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Tue Aug 28, 2012 7:18 am 
Offline
Retired Assassin
Retired Assassin
User avatar

Joined: Tue Feb 09, 2010 11:31 am
Posts: 8243
Location: Disunited Kingdom
I just found this article via Slashdot which proposes that Creative Commons drop the non-commercial and non-derivative elements of the Licences for the proposed CC4 licence.
Just thought it might be of interest.

_________________
Commander Smivs, the friendliest Gourd this side of Riedquat.


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Sat Nov 09, 2013 5:49 pm 
Offline
Dangerous Subversive Element
Dangerous Subversive Element
User avatar

Joined: Tue Jun 07, 2005 7:32 pm
Posts: 1873
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
What happened to the CC sharealike licence?
Where all derative work can only be released under the same licence?

Sorry, I don't intend to read all the legalese in earlier posts. :oops:

_________________
Riding the Rocket!


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Sat Nov 09, 2013 6:24 pm 
Offline
Intergalactic Spam Assassin
Intergalactic Spam Assassin
User avatar

Joined: Thu Dec 14, 2006 9:08 am
Posts: 9520
Location: a Hacker Outpost in a moderately remote area
Quote:
What happened to the CC sharealike licence?
Where all derative work can only be released under the same licence?
Nothing. It's still there.
Quote:
Sorry, I don't intend to read all the legalese in earlier posts.
You only need to read the legalese on the CC website. And you don't even need to read the legalese, only the icons. :wink:

_________________
The Story — The Career — The OXPs


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Thu Jul 31, 2014 12:58 pm 
Offline
Deadly
Deadly
User avatar

Joined: Tue Jul 22, 2008 7:45 am
Posts: 166
Location: Sachsen
It is possible that Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) is a better option now, it has better International coverage than 3.0 http://creativecommons.org/licenses/by-sa/4.0/

_________________
Semper Dissimilis


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Thu Jul 31, 2014 3:18 pm 
Offline
Retired Assassin
Retired Assassin
User avatar

Joined: Tue Feb 09, 2010 11:31 am
Posts: 8243
Location: Disunited Kingdom
Yes, you are correct. This has been mentioned here recently, and I notice some authors are already moving over to 4. I expect to do the same as I update my portfolio.

_________________
Commander Smivs, the friendliest Gourd this side of Riedquat.


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Mon Aug 25, 2014 12:08 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 08, 2007 10:59 pm
Posts: 545
Location: Netherlands
I am considering switching from 'CC by-nc-sa 3.0' to 'CC by-sa 4' .

For oxps i started , like shieldcycler , i am the original copyright holder, so re-licensing it should be ok.

However, i also maintain oxps started by other people, like the ettBeaconlauncher .

The original author put it under 'CC by-nc-sa 3.0' , and the "CC by-sa 4.0" misses the NC part.
Do you people think re-licensing this way is allowed ?

_________________
OS : Arch Linux 64-bit - rolling release

OXPs : My user page

I am subscribed to the threads for my oxps, if you need my attention just post in them or send a pm.


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Mon Aug 25, 2014 12:36 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
User avatar

Joined: Fri Nov 11, 2011 6:19 pm
Posts: 4005
Re-licensing your own OXPs is fine in general [1], though anyone who has a copy under the old CC license can continue to use that license for that copy.

https://creativecommons.org/compatiblelicenses says that moves which take out (or add) the NC part aren't allowed if SA is in, but you can increase the version number. So you could move them from CC BY-NC-SA 3 to CC BY-NC-SA 4, but not to CC BY-SA 4 (unless the original author agreed to re-license, of course)

[1] Assuming in this case you've not incorporated anyone else's work into it since you created it, which makes things a bit more complicated.

_________________
OXPs: [EliteWiki] New Cargoes, [EliteWiki] Skilled NPCs, [EliteWiki] Curse of the Black Sunspot, and more


Top
   
 Post subject: Re: Licensing OXPs
PostPosted: Tue Aug 26, 2014 11:18 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 08, 2007 10:59 pm
Posts: 545
Location: Netherlands
Thank you for the answer cim, that makes the situation much clearer.

_________________
OS : Arch Linux 64-bit - rolling release

OXPs : My user page

I am subscribed to the threads for my oxps, if you need my attention just post in them or send a pm.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 29 posts ]  Go to page Previous 1 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited