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PostPosted: Tue Apr 17, 2018 11:51 pm 
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---- E L I T E ----
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Joined: Mon May 31, 2010 11:11 pm
Posts: 1974
I'm pretty sure older versions didn't have this problem, so I may ditch the looks and just keep the logic of the new one.


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PostPosted: Wed Apr 18, 2018 5:29 am 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5142
Quote:
It could be that what we see ( the distance we see ) and the actual collision detection are two different things.
Try checking what the actual bounding boxes and octrees for collision detection look like and see if something seems out of place. You can display those using the debug console and executing the command
Code:
console.debugFlags = 0x40 | 0x80


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PostPosted: Wed Apr 18, 2018 8:13 am 
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Dangerous
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Joined: Wed Jan 18, 2017 2:01 pm
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is the dock an untextured model of some sort? i think it is. could the solution be to make the dock box larger? or maybe center it a bit better?


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PostPosted: Wed Apr 18, 2018 4:24 pm 
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I think the docking is related to being in a certain place which initiates the procedure, just like those refueling stations.

Here is a picture with the actual bounding boxes as per another_commanders code.

Image


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PostPosted: Thu Apr 19, 2018 2:44 pm 
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Dangerous
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hmmm, well it doesnt look like there is anything physically there to hinder a ship.


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PostPosted: Sun Apr 29, 2018 4:33 am 
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Then the most likely explanation is the model's graphics are simply not lined up with where the game thinks the "solid" parts are.


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