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Re: Galactic Navy Strikes Back

Posted: Sat Jun 08, 2013 11:24 am
by Duggan
I did indeed, I am going to give it another try , just to make sure though :)

Re: Galactic Navy Strikes Back

Posted: Sat Jun 08, 2013 11:48 am
by Duggan
Eureka , I have resolved the intro page. My vessel is now recognised at Navy SeCom stations.



The Reserve Leaderboard reads;

STATUS:Active Sorties:18 KILLS:score_number.

I can live with this though.

Thank you for your help.

Re: Galactic Navy Strikes Back

Posted: Mon Jun 24, 2013 4:06 am
by Dustin542
JazHaz wrote:Sometimes when I'm flying about I forget where the navy bases are. What do others do to remember?
The Galaxy Info OXP has a search option that shows you the closest system with one as well as listing where the rest are in the current galactic chart.

Re: Galactic Navy Strikes Back

Posted: Mon Jun 24, 2013 6:43 am
by Diziet Sma
Dustin542 wrote:
JazHaz wrote:Sometimes when I'm flying about I forget where the navy bases are. What do others do to remember?
The Galaxy Info OXP has a search option that shows you the closest system with one as well as listing where the rest are in the current galactic chart.
Whilst I do use Galaxy Info, I also have the low-tech method in use.. ClymAngus' G1chart printed out on 4x3 sheets of A4 taped together and stuck to the wall to the left of my monitors. That's not big enough to show the system names (hence they're handwritten in, each and every one of 'em) but it has the 4 Spaceways routes marked on it, and all the navy bases highlighted as well.

There's nothing worse than inadvertently dropping into a Navy system with a couple of hundred credits bounty on your head, only to find yourself under heavy fire before you've even cleared the witchspace tunnel.. :lol: At least this way, I don't get taken unawares..

Re: Galactic Navy Strikes Back

Posted: Fri Apr 07, 2017 4:32 am
by zdoofop
any word on the next release of this?

Re: Galactic Navy Strikes Back

Posted: Fri Apr 07, 2017 5:42 am
by phkb
Sadly, no. Nemoricus came back briefly in 2015 and indicated he was working on fixing the licensing issues (see this post: http://aegidian.org/bb/viewtopic.php?t=17224), but I don't believe there have been any results as yet. Publicly accessible ones, anyway.

Re: Galactic Navy Strikes Back

Posted: Fri Apr 07, 2017 1:18 pm
by montana05
Some time ago, I started to design a new version of Galactic Navy, I called it Galactic Navy Reserve. An expansion package called Galactic Navy Intelligence is in process as well. Sadly RL made me stop for a while now. However, thanks to the license problems it was necessary to rewrite most of the code again. The current versions include:

ranking system based on accomplished missions (sorties)
a separation of enemy kills in classes
depending on class kills medals and additional rewards
more missions, right now still not split up in both OXP's
integration of GalNavy additions/facelifts
a lot new ships and equipment, mostly planed for Navy Intelligence
...

Still there is a lot to do, my major problem was that I got a lot of ideas so I am not sure how many times I rewrote my own scripts. If anybody is interested to see the current version just pm me, a small warning, its playable but not even Alpha yet.

Re: Galactic Navy Strikes Back

Posted: Fri Apr 07, 2017 4:23 pm
by Day
I would be very interested in the finished product :twisted:

Re: Galactic Navy Strikes Back

Posted: Sat Apr 08, 2017 3:07 pm
by montana05
Day wrote:
Fri Apr 07, 2017 4:23 pm
I would be very interested in the finished product :twisted:
So you need to be patient until RL is not taking all my energy anymore or I will be happy to send you the code and you could include all of your ideas and publish yourself.

Re: Galactic Navy Strikes Back

Posted: Wed Apr 19, 2017 8:00 am
by Day
montana05 wrote:
Sat Apr 08, 2017 3:07 pm
Day wrote:
Fri Apr 07, 2017 4:23 pm
I would be very interested in the finished product :twisted:
So you need to be patient until RL is not taking all my energy anymore or I will be happy to send you the code and you could include all of your ideas and publish yourself.
:lol: I'll be patient, then. My own oxp takes all my available time.