Galactic Navy Strikes Back

Discussion and information relevant to creating special missions, new ships, skins etc.

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JazHaz
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Re: Galactic Navy Strikes Back

Post by JazHaz »

Smivs wrote:If I remember correctly, SecCom stations have an 'S' on the ASC.
Yes, they should do, but this one doesn't.
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drew wrote:£4,500 though! :shock: <Faints>
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Re: Galactic Navy Strikes Back

Post by Smivs »

Odd! You are in the right system, you say. Sector 7 in G1 is Maxeedso.
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Re: Galactic Navy Strikes Back

Post by pagroove »

@JazHaz: You sure you have the latest version of the OXP? I had some problems with no missions appearing in the Sec Coms. I know though that in your situation the Sec Com is not there at all so it could be a different problem.
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JazHaz
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Re: Galactic Navy Strikes Back

Post by JazHaz »

Smivs wrote:Odd! You are in the right system, you say. Sector 7 in G1 is Maxeedso.
Actually, Sector 6, Usatqura in G1!
pagroove wrote:@JazHaz: You sure you have the latest version of the OXP? I had some problems with no missions appearing in the Sec Coms. I know though that in your situation the Sec Com is not there at all so it could be a different problem.
Yeah, v5.4.1, with the editted file mentioned earlier in this thread.
Last edited by JazHaz on Wed Nov 16, 2011 5:17 pm, edited 1 time in total.
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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Re: Galactic Navy Strikes Back

Post by Eric Walch »

JazHaz wrote:
Smivs wrote:If I remember correctly, SecCom stations have an 'S' on the ASC.
Yes, they should do, but this one doesn't.
Theoretical could it happen that a launching ship has collided with the buoy as it is the buoy that has the marking. Like the main station. The setCom stations are always positioned on a direct line between planet and sun. You could manually fly there.

The locations used to be stored in planetInfo.plist. But because that is a bit difficult accessible from JS, Nemoricus moved that info since v5.4.x to the end of the main Script. It could be that he missed one system in this copy process.

EDIT: I just checked, but it is copied correct to the new list
Last edited by Eric Walch on Wed Nov 16, 2011 5:21 pm, edited 1 time in total.

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Re: Galactic Navy Strikes Back

Post by JazHaz »

Eric Walch wrote: Theoretical could it happen that a launching ship has collided with the buoy as it is the buoy that has the marking. Like the main station. The setCom stations are always positioned on a direct line between planet and sun. You could manually fly there.
Will try that, am currently docked at the main station. If not, I will try jumping out and back.
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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Re: Galactic Navy Strikes Back

Post by JazHaz »

JazHaz wrote:
Eric Walch wrote: Theoretical could it happen that a launching ship has collided with the buoy as it is the buoy that has the marking. Like the main station. The setCom stations are always positioned on a direct line between planet and sun. You could manually fly there.
Will try that, am currently docked at the main station. If not, I will try jumping out and back.
Further to this, I have just tried flying manually between the main planet and the sun, no sign of it.
Tried jumping out of the system and back again, still nothing there.

And there is no errors in my log either.
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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Re: Galactic Navy Strikes Back

Post by JazHaz »

Here is my current save file (from Oolite 1.75.3) on Box.Net.

Can someone load it and see if you can find the Secom station?
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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Re: Galactic Navy Strikes Back

Post by Yodeebe »

"Oooh, look, I just found a ship with the keys still in the ignition!" :mrgreen:
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Re: Galactic Navy Strikes Back

Post by JazHaz »

Off-topic bit split to here: http://aegidian.org/bb/viewtopic.php?f=4&t=11192 (I've never successfully used this power before!)

All this is interesting, but is off topic (mod can you split this?), and doesn't help me with my problem with GalNavy.
Last edited by DaddyHoggy on Thu Nov 17, 2011 10:11 am, edited 1 time in total.
Reason: Off-topic posts split to new thread
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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JazHaz
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Re: Galactic Navy Strikes Back

Post by JazHaz »

From my save file, there are the following mission keys:

Code: Select all

	<key>mission_reserve_status</key>
	<string>STATUS_CIVILIAN</string>
	<key>mission_reserve_targets</key>
	<string>0</string>
	<key>mission_seccom_station</key>
	<string>SECCOM_REVISIT</string>
So it seems that I have been to a Seccom station at least once before?
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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JazHaz
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Re: Galactic Navy Strikes Back

Post by JazHaz »

JazHaz wrote:Off-topic bit split to here: http://aegidian.org/bb/viewtopic.php?f=4&t=11192 (I've never successfully used this power before!)

All this is interesting, but is off topic (mod can you split this?), and doesn't help me with my problem with GalNavy.
Thanks DH!

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Re: Galactic Navy Strikes Back

Post by JazHaz »

Now at Sector 7, Maxeedso, G1. Guess what, no Seccom again!

Looks like the OXP is not working at all. :(

Still no errors in my log. World Scripts is reporting GalNavy 5.4.0 is loaded.
Last edited by JazHaz on Thu Nov 17, 2011 12:03 pm, edited 2 times in total.
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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Re: Galactic Navy Strikes Back

Post by DaddyHoggy »

JazHaz wrote:
JazHaz wrote:Off-topic bit split to here: http://aegidian.org/bb/viewtopic.php?f=4&t=11192 (I've never successfully used this power before!)

All this is interesting, but is off topic (mod can you split this?), and doesn't help me with my problem with GalNavy.
Thanks DH!
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Re: Galactic Navy Strikes Back

Post by JazHaz »

<cough> :oops:

Thought I'd check the Wiki one more time. Seems that there was v5.4.3 released in October. Installed that and the Seccom at Maxeedso suddenly decloaked...!

All is working fine now. Signed up for my first Reserve Duty mission (well with this Commander anyway).

:oops:
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

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