The Shipyard at the End of the Ooniverse. Modeller's bit.

Discussion and information relevant to creating special missions, new ships, skins etc.

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Amen Brick
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Post by Amen Brick »

Stromboli wrote:
It says that "you save this document with the extension '.png' at the end of the name. The required extension is '.bmp'."
This bit, i've never seen...

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JensAyton
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Post by JensAyton »

It shouldn’t be a problem to work with it in BMP and convert it to PNG for Oolite.

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Stromboli
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Post by Stromboli »

Great, now the model isn't using the texture.

I'm going to fix this later. :? I can't stand working on this one right now.
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Re: The Shipyard at the End of the Ooniverse. Modeller's b

Post by Davidtq »

Amen Brick wrote: Try to keep the faces below 375 and the vertices below 590 as the conversion to .dat format leads to triangles being formed (which may deform a badly moulded design) that can take the Faces/Vertices over the working limit of 500/800.

Ships travel along the z axis.
1) so thats why my latest 1072 vertice smooth round ship isnt working... Interestingly I can still play with it, its just invisible... how about that for a method to create permanently cloacked pirates :lol:

2) thats why my non smooth round ship was at an od angle compared to its engines and lasers when I looked at external view :D

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Stromboli
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Post by Stromboli »

Well, here are some views of my (nearly) completed ship.
Image
Image
I must ask how you guys do things like engines and such, I'm currently stumped.
Also, it refuses to use any format other than bmp. Is the PNG format required for Oolite?
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Post by Davidtq »

Stromboli wrote:Well, here are some views of my (nearly) completed ship.
Image
Image
I must ask how you guys do things like engines and such, I'm currently stumped.
Also, it refuses to use any format other than bmp. Is the PNG format required for Oolite?
That is one REALLY nice hull texture, really like the plating effect where did you get that from?

The engines themselves can just be light patches with some greebles drawn around them the exaust vents etc are put in by the game from the plist files, I believe you can add a shader map which is like a texture to add more "glowiness" to the engines themselves.

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Post by TGHC »

Great hull texture there Stromboli.
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Post by Stromboli »

I made the texture with the burn/dodge/marquee tools, which didn't take too long and wasn't too hard. I found a tutorial someplace, it covered most of the stuff I did.

Glad it came out decently, too!
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Post by Stromboli »

I'm probably not supposed to spam this thread up with my stuff, but I want to post this one screen of my new shuttle!
Image
See my thread for details. Textures done by me!
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JensAyton
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Post by JensAyton »

Stromboli wrote:Also, it refuses to use any format other than bmp. Is the PNG format required for Oolite?
Yes.

Most image editors should be able to convert BMP to PNG, though, so it shouldn’t be a problem.

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Post by Thargoid »


Greetings,

As we're seemingly having a show and tell, a first glimpse of the next wave of our invasion fleet, a Thargoid interceptor-style fighter craft:

Image

Still playing with the texture, as the software available this far from the homeworld is a little limited at present. But so far there are two versions, one the traditional red/green colouration, the other a charcoal grey. Some views via the links (so this thread doesn't overload with pics).

Comments and suggestions welcome as to texture improvements (laptop working, so shaders not supported :evil: )

[/color]

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Stromboli
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Post by Stromboli »

That's a great designyou got there! Especially like the little "pods" on the sides. :D
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Post by TGHC »

Very nice Thargoid, looks like plenty to aim at :wink:
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Post by Thargoid »

And plenty of guns to aim back at you (I was thinking 2-3 front guns).

Have had a play with the texture a bit more, much happier with it:

Image

[/color]

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Post by Lestradae »

:shock: :D

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