Vector OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Capt. Murphy
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Re: Vector OXP

Post by Capt. Murphy » Tue Jun 28, 2011 5:45 am

Stuff is happening on Qurudi apparently........but where in the 8 is Qurudi?
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Svengali
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Re: Vector OXP

Post by Svengali » Tue Jun 28, 2011 8:50 am

Capt. Murphy wrote:Stuff is happening on Qurudi apparently........but where in the 8 is Qurudi?
He. Congrats - you are the first one who has spotted it .-)

Qurudi is a joke, a fantasy name, but similiar to the original system names. But still the newsflash has a meaning...

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Re: Vector OXP

Post by Smivs » Tue Jun 28, 2011 9:34 am

Qurudi is the Insectoid races' word for A**e :lol:
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Re: Vector OXP

Post by Svengali » Tue Jun 28, 2011 11:04 am

Who knows Smivs, who knows... Bugs are strange.

The fantasy name Qurudi is explicitely choosen to avoid travelling to a place where nothing would ever happen. I like small details that are not obvious and 'explorers' will have some extra fun (in this specific case a confusion factor) or have an advantage, because they simply know more.

The newsflashes in Vector are adding depth to the story and some are enabling features. Not more, not less.

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Re: Vector OXP

Post by Capt. Murphy » Tue Jun 28, 2011 11:14 am

Your are a bad man Svengali..... :) . Does that mean Eric is my imaginary friend?

Luckily my ship is equipped with a nice set of vector maps courtesy of a certain Clym & Angus so I realised that Qurudi was not a regular system before spending a fortune on Galactic HyperDrives.
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Re: Vector OXP

Post by Svengali » Tue Jun 28, 2011 12:13 pm

Capt. Murphy wrote:Your are a bad man Svengali..... :) . Does that mean Eric is my imaginary friend?
The Qurudi newsflash enables the link-up for the PAD. 'Eric' is a thank you to Eric Walch for his work for Oolite and as side effect used to hide this feature a little bit. The link-up is only used for one situation yet, but I wanted to wait before expanding it and coming stuff will use all new features more intensively (Comms, Inflight overlays, Mission logbook, Ranking, Link-up, Codes, Decrypting, Special briefings, etc.). The background mission in Vector is - after all - just a opener and suitable for Commanders with >300 kills, but a strict requirement for all coming stuff.

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Re: Vector OXP

Post by Svengali » Tue Dec 20, 2011 1:21 pm

Vector1.6 is online.

Changes:
- Added Disclaimer
- Added script_info keys 'ccl_missionShip'
- Added special stations
- Changed script_info keys to 'vector_name' and 'vector_epodName'
- Corrected Station list
- Further preparations for Localhero
- Inspections enabled
- Materials entries for Vector and ShipInspection, visibility improved
- Player strength check
- Reduced missionVariables ingame
- Requires: Cabal_Common_Library1.5, Snoopers2.2
- startUp behaviour in v1.76 adapted
- Timer behaviour changed
- Updater - switched away from internal test mechanism

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Re: Vector OXP

Post by Svengali » Wed Jun 20, 2012 9:45 pm

Vector v1.7 is online.

Changes:
- Adapted changes in Cabal_Common
- Cleanup of unnecessary properties
- Moved API for inflight overlays out of global namespace
- Added workaround for Frustum Culling
- Changed calculation for destinations in background mission
- Texture changes

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Re: Vector OXP

Post by marcusrg » Wed Jul 11, 2012 5:27 pm

Kind of stuck in Vector Mission; Nsgre V erprvirq gur CNQ, jurarire V qbpx va Yrgrvfna, be bgure cynarg ba gur 5gu gung Dhehqv arjf nccrne va S7... V xabj nyernql, sebz ernqvat guvf sbehz gung Dhehqv qbrf abg rkvfgf nf n cynarg, ohg gur arjf unir fbzr pyhr vapyhqrq... jryy, V thrff V unir gb ragre gur ahzoref va gur CNQ, ohg V pna'g znantr gb qb vg... vg bayl fgnlf va gung vavgvny fperraf, jvgubhg gung xrlobneq V fnj va gur cvpgherf ng gur jvxv... nal uvagf, cyrnfr?

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Re: Vector OXP

Post by Svengali » Thu Jul 12, 2012 11:24 am

Gur CNQ vf qlanzvp. Zber bcgvbaf naq/be zber vasbf jvyy nccrne jura zvyrfgbarf va gur zvffvba ner ernpurq. Nsgre erprvivat gur Dhehqv zrffntr n nqqvgvbany pubvpr fubhyq nccrne ('fubj yvax-hc'). Pubbfr 'Hfr pbzzhavpngbe' naq ragre gur ahzore (uru - zber pubbfr gur ragevrf sbe gur ahzoref). Vg gnxrf lbh gb gur pbzzf fperra. Jnvg n ovg hagvy pbzzhavpngvba vf rfgnoyvfurq (fbhaqf jvyy cynl) naq n bssvpre jvyy nccrne. V'ir whfg purpxrq vg naq vg qbrf fb ba zl znpuvar, vs vg qbrfa'g ba lbhe znpuvar cyrnfr fraq gur zvffvbaInevnoyrf sebz lbhe fnirqtnzr.

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Re: Vector OXP

Post by marcusrg » Thu Jul 12, 2012 11:54 am

Thanks for answering, Svengali.


Gur "fubj yvax hc" bcgvba qvq abg nccrne. Gur bayl bcgvbaf gur CNQ fubjf ner Fubj Ybtobbx, Onpx gb Bireivrj naq Rkvg CNQ.


Well, I have other missions installed here, including Coyotte's Run. I don't know if this may cause any issues. Here is the Vector Mission part of the saved game (I use a notebook with Ubuntu installed and Oolite 1.76.1. I also have the latest version of snoopers installed here. )



<key>mission_vector_areidis</key>
<string>{"who":["Linda Bevenger","","","","",""],"where":["Unknown","Unknown","Unknown","Unknown","Unknown","Unknown"]}</string>
<key>mission_vector_arnmeet</key>
<string>0</string>
<key>mission_vector_codes</key>
<string>0|0|0|0|0|0</string>
<key>mission_vector_generic</key>
<string>{"cpod":[],"cpods":0,"epod":[],"epods":0,"expFactor":1,"passengerState":0,"superman":0}</string>
<key>mission_vector_logbook</key>
<string>AAA|AAB Leteisan|AAC|AAD</string>
<key>mission_vector_newspointer</key>
<string>2|0|0|0|0|0</string>
<key>mission_vector_phone</key>
<string>0</string>
<key>mission_vector_specialist</key>
<string>{"trade":[],"stage":0}</string>
<key>mission_vector_version</key>
<string>1_7</string>
<key>mission_vicbond_count</key>
<string>0</string>
<key>mission_warrick_sortie</key>
<string>49</string>
<key>mission_welcomeAudio</key>
<string>true</string>

<key>mission_welcomeExtraA</key>
<string>true</string>
<key>mission_welcomeExtraB</key>
<string>true</string>
<key>mission_welcomeLogging</key>
<string>false</string>
<key>mission_xaquetl_sortie</key>
<string>43</string>
<key>mission_zalack_sortie</key>
<string>50</string>
<key>ups_parcel</key>
<string>The Cecearian UPS branch rates your courier reputation as average.</string>
</dict>
<key>passenger_record</key>
<dict>

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Svengali
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Re: Vector OXP

Post by Svengali » Thu Jul 12, 2012 1:58 pm

marcusrg wrote:Gur "fubj yvax hc" bcgvba qvq abg nccrne. Gur bayl bcgvbaf gur CNQ fubjf ner Fubj Ybtobbx, Onpx gb Bireivrj naq Rkvg CNQ.
Set mission_vector_phone to 1 in your savedgame.
There's only one place in Vector which sets it (the Snoopers callback handling for the specific message). That it wasn't set indicates that the callback never happened - seems to be a Snoopers problem. I'll check it.

Code: Select all

	<key>mission_vector_phone</key>
	<string>1</string>
Oh, and I doubt that Coyote's Run is the culprit in this case, more a cleanup orgy in Snoopers and frickling around with codeparts in combination with necessary adjustments for changes in Oolite.

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Re: Vector OXP

Post by marcusrg » Thu Jul 12, 2012 2:25 pm

Thanks, Svengali. I'll make the change later, when I get home. I'm glad it isn't Coyottes's stuff, I like this mission too. I'll give you feedback later. :)

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Re: Vector OXP

Post by Cody » Thu Jul 12, 2012 3:18 pm

Svengali wrote:... I doubt that Coyote's Run is the culprit in this case
Phew!
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Re: Vector OXP

Post by marcusrg » Thu Jul 12, 2012 5:23 pm

@Svengali - it worked. Thans for the help.

@EV - Relax, your mission is fine. The problem here is the thing between the chair and the notebook, :lol: Too many oxp's installed, I think.

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