Cargo wrecks teaser OXP question

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Arexack_Heretic
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Post by Arexack_Heretic »

hmm...so how do you delete an obsolete file from the wiki?
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Post by Commander McLane »

There is probably a "delete"-option on the upload page? Or you could replace it using the same name for your next upload?

But I don't know. Never have done it. Or even tried it.

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Post by Arexack_Heretic »

I couldn't find a delete-button/option, hence the question. :lol:

I should have replaced the v1.2-file with the new version.
You know how in computing these details always come to you when you already did things the wrong way.
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Post by TGHC »

Arexack_Heretic wrote:You know how in computing these details always come to you when you already did things the wrong way.
Not just in computing either!!!!!!!!!
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Post by Arexack_Heretic »

And the saying that states that 'a donkey does not trip over the same rock twice' doesn't apply either!
(Does that proverb translate into other countries?)

Call it DejaBodge: "I did this wrong the same way before".
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Post by LittleBear »

If you upload the new version to Box and then edit the Wiki page entry to use the box link instead then peeps can grab the new version from the OXP page. Or if you upload the new file to the wiki, changing the link on the OXP page will have the same effect.
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Post by Arexack_Heretic »

yep. I know.
:roll:
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Post by LittleBear »

Think you have to put in a "request for deletion" to get rid of the orginal file.
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Post by Arexack_Heretic »

or just call it 'Legacy'. ;)
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Post by julyy »

The old oxp seems to be really buggy, the cargo pods the ships leave behind are now Galcop Vipers! lol

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Post by Arexack_Heretic »

who! that IS odd. never happened before.
maybe an artefact of the old bugs interacting with the new code Ahruman made.
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Post by julyy »

It wasn't your oxp's fault. :oops:

Btw, still there is no download on the wiki for 1.3! :roll:

:)

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Post by Commander McLane »

There is, in the sort-by-category part at the bottom of the page.

Anyway, I've changed the link in the OXP-table as well. So now the correct version 1.3 will download from there as well.

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Post by Arexack_Heretic »

didn't I change it correctly? I edited the OXP-table. even added a new category for miscelaneous things, like cargopods.
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Post by Arexack_Heretic »

The location of v1.3 cargoteaser on the wiki:
http://wiki.alioth.net/images/7/70/Carg ... r_v1.3.zip

I will shortly update this again, because I want the Treasuroids to work as well as all scripted cargo.

problem: why do ships added by script not have cargo?
if they do, why does my like_rock thing not have any exept for alloys.
do I need to include the role trader(0.001)?
currently:

Code: Select all

<key>treasure</key>
	<dict>
		<key>like_ship</key>
		<string>asteroid</string>
		<key>cargo_type</key>
		<string>CARGO_NOT_CARGO</string>
		<key>likely_cargo</key>
		<integer>64</integer>
		<key>max_cargo</key>
		<integer>128</integer>
		<key>model</key>
		<string>asteroid1.dat</string>
		<key>name</key>
		<string>Treasuroid</string>
		<key>roles</key>
		<string>piratestash asteroid(0.01)</string>
		<key>death_actions</key>
		<array>
			<string>commsMessage: [stash-message]</string>
			<string>spawn: pirate 1</string>
		</array>
		<key>scanClass</key>
		<string>CLASS_CARGO</string>
	</dict>
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