Free Trade Zone OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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kanthoney
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Re: Free Trade Zone OXP

Post by kanthoney »

I think the Ctrl-Alt-Right Shift-F6-Z key combination is free, if you want to use that.

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Disembodied
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Re: Free Trade Zone OXP

Post by Disembodied »

Thanks, phkb, for dragging this out of the dust and giving it a new lease of life! I'm much happier writing fiction than software (it's a lot easier to debug, for a start). The asteroid "Stranglehold", in the story of the same name, is based on my idea of what FTZs are like - although Stranglehold itself is a very up-market version of the type.

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phkb
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Re: Free Trade Zone OXP

Post by phkb »

Version 0.22 has just been released. In this version:
  • Frequent visitors to Free Trade Zones will now receive a discount on the fine amount.
  • Increased destroyed station recreation wait period to 60 days.
  • Added code to utilise Station Validator OXP, if installed.
  • Tweaks to the market script to cater for non-core commodities.

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phkb
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Re: Free Trade Zone OXP

Post by phkb »

Version 0.30 has just been released. This version includes an updated station model based on Griff's shadered Rock Hermit.

[Edit] You'll notice that the size of the OXP has increased a bit. Well, OK, a lot. Most of this is because the texture images are a much larger size, meaning the station will look much better up close. If anyone still wants to use the smaller, less detailed version, let me know and I'll add a link to it on the wiki page.

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Re: Free Trade Zone OXP

Post by phkb »

Version 0.31 has been released. In this version:
- Updates to shipdata to link into randomshipnames and Skilled NPC's (thanks to Rustum for the entries).
- Update the spawning mechanism to allow for games to be saved at FTZ's.

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