[Release] Missile modification

Discussion and information relevant to creating special missions, new ships, skins etc.

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Astrobe
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[Release] Missile modification

Post by Astrobe » Sat Jul 29, 2017 12:45 pm

This little OXP does two things:
  • Gives some ECM resistance to standard missiles, and give an extra possible effect on missiles besides "nothing" and "explode": erratic behavior for a few seconds. This means that standard missiles are more likely to be effective for you, but they are also more effective against you.
  • Adds a missile arming time at launch in order to prevent the infamous point-blank missile launch from dying NPCs.
Available in the manager in the mechanics category.

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Norby
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Re: [Release] Missile modification

Post by Norby » Sat Jul 29, 2017 1:58 pm

Nice! A side note: please add the URL of this topic into the info field in manifest admin form. Your Surjectors OXP missing it also. In this way the users of http://www.oolite.org/oxps/ can click on the title of your OXPs.

Astrobe
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Re: [Release] Missile modification

Post by Astrobe » Sat Jul 29, 2017 3:00 pm

Both fixed, thanks for the reminder.

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Norby
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Re: [Release] Missile modification

Post by Norby » Sat Jul 29, 2017 3:13 pm

Thank you for the quick fix, it would be a bit better if you reduce the last number by one in the url to scroll down to your initial post and not to my answer.

Astrobe
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Re: [Release] Missile modification

Post by Astrobe » Sun Nov 19, 2017 2:18 pm

Version 1.1 is out.

It seemed to me that standard missiles were a bit too ECM resistant, so now they have 80% to explode instead of 65%.

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