Oolite Bulletins
http://bb.aegidian.org/

[RELEASE] DeeperSpace HUD
http://bb.aegidian.org/viewtopic.php?f=4&t=18655
Page 3 of 3

Author:  Norby [ Wed Apr 19, 2017 8:20 am ]
Post subject:  Re: [RELEASE] DeeperSpace HUD

Quote:
Done: DeeperSpace HUD

Author:  pleiadian [ Thu Apr 20, 2017 8:22 pm ]
Post subject:  Re: [RELEASE] DeeperSpace HUD

I am working on an update to the HUD, because I have learned how to use setCustomHUDDial... pretty interesting stuff.

The first thing I did was to tweak the speed meter, which will now display speed in m/s with one floating point, for example 210.7 m/s, and if you are on Torus, you're told so too. I'm thinking of another custom dial that shows actual Torus speed.

Image

Image

Author:  javirodriguez [ Fri Apr 21, 2017 8:55 am ]
Post subject:  Re: [RELEASE] DeeperSpace HUD

Hi!, congratulations!, it's a great job, the only minor issue is that it takes up too much space on the screen, especially if you are using some MFD.

Author:  pleiadian [ Fri Apr 21, 2017 8:57 am ]
Post subject:  Re: [RELEASE] DeeperSpace HUD

Quote:
Hi!, congratulations!, it's a great job, the only minor issue is that it takes up too much space on the screen, especially if you are using some MFD.
Thanks!

It is based on the DeepSpace HUD after all, which had similar screen space "consumption", so... even that is true to the original ;)

Author:  pleiadian [ Sun Apr 23, 2017 7:03 pm ]
Post subject:  Re: [RELEASE] DeeperSpace HUD

I'm working on an enhancement to the HUD, of which I'm thinking of maybe making it a purchasable item (but this would only work with my HUD). It basically renders out information about the current system in the top left corner all the time, plus, it shows you the current nearest entity. It does so by calculating the distance to every entity in space, and then display that info.

Security is based on the political situation such as Democracy which has a number, and multiply that by 0.125 - since we have 8 ideologies. Interstellar space sets that value to 0. The higher that value, the "safer" the system *might* be.

It's not yet complete, it's missing travel info such as your next jump and how much time that will take (it's accessing route information).

Here's how it looks so far:

Image

Page 3 of 3 All times are UTC
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/