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PostPosted: Wed Dec 18, 2013 8:08 pm 
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Enhancing [EliteWiki] Rescue Stations oxp by cim has been on my possible projects list for quite some time. And here you go. 8)

No more a facelift! Now an updated version of cim's classic. Read details from the thread.

Image

Download from [EliteWiki] wiki


Last edited by spara on Sun Jan 25, 2015 5:27 pm, edited 12 times in total.

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PostPosted: Wed Dec 18, 2013 8:18 pm 
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I see you've been hard at work retexturing loads of old stuff!

Are they made to match Smivs or Griffs?


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PostPosted: Wed Dec 18, 2013 9:15 pm 
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Texture looks spiffy Spara, nicely done.

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PostPosted: Thu Dec 19, 2013 11:05 am 
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Quote:
I see you've been hard at work retexturing loads of old stuff!

Are they made to match Smivs or Griffs?
Hopefully somewhere between :) . The main goal has been to enhance it so that it will not stand out as a low res/low poly model. The original Arafura was eating the immersion IMHO.


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PostPosted: Thu Jan 02, 2014 9:31 pm 
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Slowly progressing... New version is out (0.2).

* New hires station texture. As faithful to the original as possible.
* Matching BGS tunnel texture.

Screenies and download link in the first post.


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PostPosted: Fri Jan 03, 2014 6:27 pm 
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New version (0.3). This time the HQ has been given some treatment :mrgreen: . Screenies and download in the first post.


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PostPosted: Fri Jan 03, 2014 9:30 pm 
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Good work. Looks like a must have :). :D

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PostPosted: Fri Jan 03, 2014 10:39 pm 
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As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?

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PostPosted: Fri Jan 03, 2014 10:53 pm 
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Good work. Looks like a must have :). :D
Thanks. :D
Quote:
As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?
Yes, it's an addon oxp that enhances the original oxp.


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PostPosted: Fri Jan 03, 2014 11:21 pm 
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Looking good.

If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.

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PostPosted: Sat Jan 04, 2014 9:02 am 
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Quote:
Looking good.

If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.
Thanks cim. I'll at least put in an interface (f4) screen when i get around. At that point I'll better merge the oxps. Might take a while though, spare time is quite limited ATM.


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PostPosted: Sun Jan 05, 2014 5:20 pm 
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looks really great, nice work spara! :D

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PostPosted: Sun Jan 05, 2014 5:42 pm 
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looks really great, nice work spara! :D
Thanks. It's your rock texture in effect there, modded to a cube map this time :wink: .


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PostPosted: Wed Jan 08, 2014 9:33 pm 
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Looks great, good work, spara!

I especially like the new BGS docking tunnel.

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PostPosted: Fri Jan 10, 2014 7:52 am 
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Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".


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