Fantastic work on those ships jackiebean, really cool stuff, very imgainative and nicely detailed.
The Oolite stations etc are quite a bit bigger than the ships, here's a shot of a cobra (white wireframe) against a coriolis station (black wireframe)
the cutaway effect you're seeing in blender when viewing the bigger objects sounds like the viewport camera might be inside the object causing some 'clipping' to happen, does blender have a 'fit all to viewport' or a 'fit selected to viewport' command? or failing that any keys to adjust the grid size so that 1 square is 100m or something like that?
Thanks Griff. Hopefully i can make these live up to the standard you set for the core ships.
I think i understand what you mean by clipping, so i may be able to fix that with the camera, or may just have to set the measurements so i can work small and then resize things. Not sure if there is a fit all to window function like in 3dsmax. Still have to find out. Been using blender steadily now for almost a year (before that it was 3dsmax) So i have much to learn about it. It is different, a lot. But since i don't really have a choice any more, i had to dive in.
don't mind the stations being that big, but i wanted to tackle a few remakes and maybe add a few capital/tanker/heavy hauler varieties. Some will be replacers, and some will be completely new. So sizing will be important. I lucked out with the AA freighter, but a few others are going to be a headache to get right.
Still need to organize which are which at this point, but have looked at most of the ships in the very least.
Can't wait to put those Tiger teeth on that Python CCv. That is the whole reason tackling that one.
here's the Ball Turret. at least the non thargoid standard type.