Oolite Bulletins

For information and discussion about Oolite.
It is currently Sat Nov 25, 2017 11:23 am

All times are UTC




Post new topic  Reply to topic  [ 66 posts ]  Go to page Previous 1 2 3 4 5 Next
Author Message
PostPosted: Thu Feb 16, 2017 2:24 am 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
Small update

first some of the ships that have to be updated with the Kiota modular station:

Image

Image

Image

And next the four Behemoth class Navy cruisers requested previously:

Image

Image

Image

Image

That's it for now. Working on a few more smaller ships next.


Top
   
PostPosted: Thu Feb 16, 2017 11:47 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat Dec 31, 2011 2:58 pm
Posts: 483
Looking forward very much to seeing a release of some sort , so that we can get to play with the finished product in our game ..Excellent modelling :)

_________________
Flying Python Class Cruiser, Chapter & Verse IV


Top
   
PostPosted: Thu Feb 16, 2017 9:25 pm 
Offline
Deadly
Deadly

Joined: Thu Aug 27, 2015 4:24 pm
Posts: 247
Especially like the spacestations!


Top
   
PostPosted: Sat Feb 18, 2017 9:18 pm 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
Quote:
Especially like the spacestations!
There is one more space station that i know of that will be updated.

More on that later, but for now some more ships:

The smaller ships from the deep space dredger oxp updated

Sabre
Image

DSD shuttle
Image

DSD Droid
Image

All Dredgers (two are duplicates: the dredger and dredger courier)

Dredger
Image

Dredger trader
Image

Superdredger
Image

And a shot of the Dredger Dock.
Image

Not sure if i can manage the doors being animated or not, but they are not attached to the rest of the mesh so i may be able to or may not be able to. I can always save them as a separate model and attempt to do so but i have no idea what is needed for that.

Finally (for this post anyway) the generation ship redone. I may also include other things to vary the ships a bit like radar dishes etc, but it will be a lot different than previous versions extras on the ship.

Genship
Image


Top
   
PostPosted: Sat Feb 18, 2017 10:10 pm 
Online
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12926
Location: Corke's Drift
Quote:
There is one more space station that i know of that will be updated.
Are you updating all OXP stations, or a selection - or have I read that wrong?

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sat Feb 18, 2017 10:16 pm 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
Quote:
Quote:
There is one more space station that i know of that will be updated.
Are you updating all OXP stations, or a selection - or have I read that wrong?
Not sure how many there are, but i have updated a few of the oxp station models so far. If you can count playing around in blender as updating. Until they are released it won't be for sure.

The ones based on the core game stations, or variations thereof will probably not be messed with.

If there are any i missed please let me know.


Top
   
PostPosted: Sat Feb 18, 2017 10:18 pm 
Online
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12926
Location: Corke's Drift
Quote:
Not sure how many there are...
That's why I was wondering - there must be quite a few.

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sun Feb 19, 2017 12:44 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Jun 20, 2013 10:22 pm
Posts: 1113
Turning into quite the collection :) . I applaud your skill and application.

_________________
"With our thoughts, we make the world" :-)


Top
   
PostPosted: Sun Feb 19, 2017 12:48 am 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
Quote:
That's why I was wondering - there must be quite a few.
27 listed in the wiki, but i probably won't do any of the ones that have been updated already (as in those replaced by Griff models)

Some of the older OXPs are missing or dead links so i would have to make a new OXP from scratch for any of those. Generally i wont really worry about anything unless it is obviously clashing with the current shipset. Some may only require a texture update or minor adjustment (maybe adding more greebling or outbuildings on asteroid bases, or a rework of the asteroid itself?) I would have to view them first to make a determination.

There are a few vanilla style bases i was considering looking at but those should be a cakewalk.

For now i want to get back to ships and eventually i will work my way around to the stations more.
Quote:
Turning into quite the collection :) . I applaud your skill and application.
Thanks! Hopefully i can get them all done. I really need to sort out the blend files i have finished from those i have not done yet, and those i probably won't touch.


Top
   
PostPosted: Sun Feb 19, 2017 12:31 pm 
Offline
Deadly
Deadly

Joined: Thu Aug 27, 2015 4:24 pm
Posts: 247
Very slick dredger ships!
This line could also be converted/extended into Galactic Navy carriers/ships

The doors can be animated as separate models, i have seen oxp doing this but
have no onhands experience myself. :)


Top
   
PostPosted: Sun Feb 19, 2017 6:04 pm 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
Quote:
Very slick dredger ships!
This line could also be converted/extended into Galactic Navy carriers/ships

The doors can be animated as separate models, i have seen oxp doing this but
have no onhands experience myself. :)
Yes i am sure they can, but to be realistic it would take an immense quantity of time to open and close them since they are armored and double as debris deflectors, so im thinking most dredger captains just leave them open unless they are in transit between systems.

I thought about maybe using some of the design features of these for navy ships but then it was apparent they would start to look a lot like the many BSG player made ships for various games and mods. So i think i will stick to the overall design scheme of the existing navy vessels and just tweak those a bit. I may even redo some of the behemoths since a couple still come off like hasbro toys (to me anyway). The devil is in the details.

Just on a whim i reworked a series of ships that were pretty good in their own right but needed a bit of a facelift.

Image

Image

Image

Image


Top
   
PostPosted: Wed Feb 22, 2017 5:07 pm 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
small update:

Neocaduceus as requested (all will be the same model with different textures)
Image

Close up of turret but i have no idea where they are supposed to be located on the ship so that will be worked out later.
Image

New commie logo!
Image

As a prelude to the new commie worker shuttle: "Because verker not need fancy bus or vindows. Rusty bus is good enough for glory of mother planet."
Image

So yes i will be doing some new commie stuff, and the stations as requested. There may be some slight changes to the existing ships besides this one, or makeovers, and i was thinking of also making some new ships as well based on research of abandoned russian tech. Anything that is commie will get a facelift or replacement to reflect the more robust practical examples of commie industry.


Top
   
PostPosted: Thu Feb 23, 2017 12:09 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Jun 20, 2013 10:22 pm
Posts: 1113
You seem to be getting better and better. Bravo :)

_________________
"With our thoughts, we make the world" :-)


Top
   
PostPosted: Tue Feb 28, 2017 9:29 pm 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
Thanks Redspear.

Been kinda busy soo here is a little update of work so far.

I decided to read the wiki about commie stuff so i had to reconfigure the worker transport a bit to better match the entry there.

But before i get to that i forgot one of the wildship models, the fuel frame.

Image

Now for the commie stuff.
Image

Image

Image

Image

Image

Image

and a couple new ships for the commies

Image

Image

all the commie ships were revamped to include design features common with most soviet bloc equipment and as such i also wanted to continue that style with the stations, so for now here is a teaser of what the stations will be turning into.

Image

Image

Image

and one new commie station for the local commisar.

Image


Top
   
PostPosted: Wed Mar 01, 2017 8:09 am 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1806
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
That fuel frame looks big - will it be able to launch from, and dock in, a station?

_________________
My OXP's


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 66 posts ]  Go to page Previous 1 2 3 4 5 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited