Oolite Bulletins

For information and discussion about Oolite.
It is currently Fri Jul 21, 2017 2:50 am

All times are UTC




Post new topic  Reply to topic  [ 44 posts ]  Go to page Previous 1 2 3
Author Message
PostPosted: Sat Jan 02, 2016 7:26 pm 
Offline
Retired Assassin
Retired Assassin
User avatar

Joined: Tue Feb 09, 2010 11:31 am
Posts: 8270
Location: Disunited Kingdom
Quote:
Quote:
"Rock Hermit (mining base)"
"Rock Hermit (neutral harbor)"
"Rock Hermit (pirate hideout)"
<chortles>

"Rock Hermit (straight harmless)"
"Rock Hermit (chaotic) mostly harmless"
"Rock Hermit (dangerous)"
No?

_________________
Commander Smivs, the friendliest Gourd this side of Riedquat.


Top
   
PostPosted: Sat Jan 02, 2016 7:34 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2426
Location: Finland
Quote:
Quote:
Quote:
"Rock Hermit (mining base)"
"Rock Hermit (neutral harbor)"
"Rock Hermit (pirate hideout)"
<chortles>

"Rock Hermit (straight harmless)"
"Rock Hermit (chaotic) mostly harmless"
"Rock Hermit (dangerous)"
No?
How about:

"Rock Hermit (soft)"
"Rock Hermit (hard)"
"Rock Hermit (heavy)"

:mrgreen:


Top
   
PostPosted: Sat Jan 02, 2016 7:36 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Dec 04, 2013 12:34 pm
Posts: 871
Location: London, UK
Quote:
If I was running a pirate-type rock hermit, I'd be more than happy for occasional traders to dock - but they'd launch minus any cargo they happened to be carrying.
And of those an occasional trader would dock and emerge as packaged machinery etc... You'd need a "You have been boarded by pirates and murdered - Game Over" screen, of course.


Top
   
PostPosted: Sat Jan 02, 2016 7:53 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12651
Location: Corke's Drift
Quote:
You'd need a "You have been boarded by pirates and murdered - Game Over" screen, of course.
<grins> I forget which version that's from, but I know it really annoyed some people.

What's needed is hermit rep - once at a certain level, you'd be on the hermit 'network'.
I already do my part by supplying liquors and wines to all rock hermits I visit.

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sat Jan 02, 2016 9:11 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Quote:
If I was running a pirate-type rock hermit, I'd be more than happy for occasional traders to dock - but they'd launch minus any cargo they happened to be carrying.
I agree to the first part but not to the second: Pirates would need to sell what they have stolen, and they can't go to the main stations because of their legal status. So they depend on traders visiting the rock hermits. If word gets around that they rob traders, nobody would go there anymore.

Edit: Perhaps it could be made illegal to carry stolen goods to the main station of the same system and perhaps to neighbouring systems.

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Sat Jan 02, 2016 9:17 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12651
Location: Corke's Drift
Quote:
If word gets around that they rob traders...
Pirates robbing traders? <chortles> Well I never!

Again, if I was running a pirate hermit, I'd have a clean ship/pilot on hand for fencing purposes.

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sat Jan 02, 2016 9:26 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Valid point. But what would I do after losing my cargo and not being killed? I would destroy the rock hermit! So you must leave visitors unharmed, or you'll have to kill them.

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Sat Jan 02, 2016 10:58 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2426
Location: Finland
After some number of tests, I would say that the allegiance only affects on NPC traffic. Meaning which AI ships head for the station and which not. So pirates head for the pirate version and so on. The big difference between different hermits seems to be the market and a subtler difference is which ships head for the station.

I would really want to spice different hermits a bit more. Especially the pirate one. I would like to see a flock of pirates patrolling around the hermit, so it would be a suicide for a clean trader to approach the hermit and try to dock.

I'm having a bit of trouble imagining the traffic around the chaotic ones. They're are bit like smugglers dens type of things, that have some very small scale mining operations about.

Maybe I'll try to oxp my vision of the pirate hermit...


Top
   
PostPosted: Sat Jan 02, 2016 11:09 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12651
Location: Corke's Drift
Pirate hermits would need to have much better shipyard facilities than ordinary hermits - worth committing piracy to gain access, perhaps.
As for chaotic hermits: my location can be pretty chaotic - in an organised kinda way! <sniggers>

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sat Jan 02, 2016 11:18 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Quote:
Maybe I'll try to oxp my vision of the pirate hermit...
I'm looking forward to it! The pirate rock hermits could be made a promising but dangerous target for pirate hunters, but it should of course not be too easy. And don't forget to litter the space with cargo pods after the rock has been blown apart!

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Sat Jan 02, 2016 11:43 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12651
Location: Corke's Drift
Quote:
The pirate rock hermits could be made a promising but dangerous target for pirate hunters, but it should of course not be too easy. And don't forget to litter the space with cargo pods after the rock has been blown apart!
<chortles> This is why you need a hermit network/rep system - destroy a rock hermit, of any type, and you get banned/hunted.

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sun Apr 30, 2017 1:50 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12651
Location: Corke's Drift
The market behaviour seems to have changed - is it only me?

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Sun Apr 30, 2017 3:10 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2426
Location: Finland
Quote:
The market behaviour seems to have changed - is it only me?
Ah. A side effect of Griff's new station bundle. This should work (v1.0.1): https://app.box.com/s/ptdj3qzrholy6t1xlg8akuqjfa26tviz.

Spicy hermits is quite like affected too. I'll fix that at some point.


Top
   
PostPosted: Sun Apr 30, 2017 3:15 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12651
Location: Corke's Drift
Thanks, spara - will test later at one of my regulars.

_________________
The only good fnord is a dead fnord!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 44 posts ]  Go to page Previous 1 2 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited