Pirates got an AI upgrade, allowing them to demand cargo instead of resolving everything through their lasers: maybe it's time we gave the Vipers another option too?
Perhaps the police, on discovering a combat involving Clean participants on both sides, could first issue a demand for all craft to stand down and to put their weapons offline: "You have ten seconds to comply", etc. Anyone failing to comply quickly enough is then tagged as an Offender, and could be subject to police attack. Ships who comply are then warned to leave the system or be subject to a fine on docking at the main station.
Maybe something like this:
- anyone landing a hit on a clean ship becomes an offender, or see their bounty increased
- anyone landing a hit on a non-clean ship gets a small decrease to their bounty (more for fugitives than for offenders). Destroying a non-clean ship decreases your own bounty by the amount proportional to the ship's bounty, instead of receiving it as credits.
- I think the Vipers assign higher priority to ships with higher bounty already, and I think that hitting a Viper puts a higher bounty on your head.
- Reverting an offender (fugitive: not sure) status by helping the cops would be nice. Perhaps by reaching a zero bounty + killing a fugitive.