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PostPosted: Mon Jan 02, 2017 11:54 pm 
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Yes, this looks like an incompatibility between Ship Configuration and Planetfall. I'll investigate and get back to you. Thanks for the report.

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PostPosted: Tue Jan 03, 2017 12:36 am 
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Quote:
planetfall-oxp has an equipment ( "Planetary Landing Capability" / "EQ_PLANETFALL" ) that requires "EQ_HEAT_SHIELD"
Ship Config is trying to remain compatible with other OXP's by keeping the origional EQ_HEAT_SHIELD and adding it as a hidden equipment item whenever the player buys one of the custom heat shields available. It should also remove EQ_HEAT_SHIELD when heat shielding is sold and removed. However, I'm wondering if there is a possibility that somewhere along the way this hidden item has been dropped from your equipment. Can you try the following:

1. Go to the Ship Config item on the F3 screen
2. Sell your current heat shielding.
3. Re-purchase your desired heat shielding.

Then check that (a) you have a docking computer and (b) if the "Planetary Landing Capability" is now available. Note that you need to be in a TL9 system or higher for this item to be available.

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PostPosted: Tue Jan 03, 2017 1:16 am 
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If i do what you said then i still cant purchase the planetary landing capability.

i added these lines after line 3537 in the shipconfig_core.js and then it works; if i buy the heat shield i also can buy the planetary landing capability and if i remove it i cant buy it.
Code:
					if(item == "EQ_HEAT_SHIELD_TYPE1" || item == "EQ_HEAT_SHIELD_TYPE1" || item == "EQ_HEAT_SHIELD_TYPE2" || item == "EQ_HEAT_SHIELD_TYPE3" || item == "EQ_HEAT_SHIELD_TYPE4" || item == "EQ_HEAT_SHIELD_TYPE5" || item == "EQ_HEAT_SHIELD_TYPE6"){
						p.awardEquipment("EQ_HEAT_SHIELD");
					}

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PostPosted: Tue Jan 03, 2017 2:03 am 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
If i do what you said then i still cant purchase the planetary landing capability.
Yes, this is a bug with Ship Config. :oops:
Quote:
i added these lines after line 3537 in the shipconfig_core.js and then it works;
It would work, but it doesn't cater for all situations. Simpler, and more effective, would be to add this line after line 2110
Code:
		p.awardEquipment("EQ_HEAT_SHIELD");
That's what has gone into the fix, anyway.

Version 0.6.4 now available, which addresses the incompatibility with Planetfall. Thanks for investigating this yourself, tsoj. It made my job a whole lot simpler.

Edit to add: Version 0.6.5 is now available which fixes a couple of bugs with heat sinks.

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PostPosted: Wed Apr 05, 2017 3:56 am 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Version 0.6.6 has now been released. In this version:
  • Updated method for determining player's next target system, to use new property "nextSystem" (when available in 1.85/6).
  • Bus overload chance will slowly decrease during flight the longer the player goes without being hit.
  • Tweaked what happens when a bus overload occurs, making it less likely that 3-5 items are damaged almost all at once.
  • Added ship roles from Keeper's YAH Haulers to NPC configuration.
  • Added ship roles from YAH to NPC configuration.
  • Added equipment from In-System Taxi OXP.
  • Fixed issue with equipment items that take up cargo space causing mis-calculations of the available cargo space.
  • Checking for an overloaded state now happens more frequently when docked, to cater for scenarios where equipment is added outside the equip ship screen (F3).
  • Code refactoring and bug fixes.

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PostPosted: Wed Apr 05, 2017 12:09 pm 
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Quote:
Version 0.6.6 has now been released. In this version:
  • Updated method for determining player's next target system, to use new property "nextSystem" (when available in 1.85/6).
  • Bus overload chance will slowly decrease during flight the longer the player goes without being hit.
  • Tweaked what happens when a bus overload occurs, making it less likely that 3-5 items are damaged almost all at once.
  • Added ship roles from Keeper's YAH Haulers to NPC configuration.
  • Added ship roles from YAH to NPC configuration.
  • Added equipment from In-System Taxi OXP.
  • Fixed issue with equipment items that take up cargo space causing mis-calculations of the available cargo space.
  • Checking for an overloaded state now happens more frequently when docked, to cater for scenarios where equipment is added outside the equip ship screen (F3).
  • Code refactoring and bug fixes.
I've already found this to be quite the impressive OXP with which I can't play without, so I'm looking forward to install this update :)

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PostPosted: Thu Apr 27, 2017 5:46 am 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Version 0.7.0 has just been released. In this version:
  • Added ability to sell laser weapons from the "Sell Equipment" page.
  • Added ability to put laser weapons into storage.
  • Fixed script error that could occur when player ejects.
  • Tweaked the amount of heat dumped with a heat sink.
  • Fixed an issue with large player ships where heat could be added, rather than dumped, when a heat sink is deployed.

EdiT: And version 0.7.1 is now up, which fixes some integration issues with LMSS.

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PostPosted: Fri Jun 23, 2017 12:57 am 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Version 0.8.0 is now available. In this update, fuel scoops get the Ship Config treatment! Scoop fuel faster with new equipment classes!
  • Added fuel scoop classes 1-4 to configuration menu.
  • Armour repairs now won't generate an "Equipment removed" email.
  • Code refactoring.
  • Bug fixes.

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PostPosted: Fri Jun 23, 2017 7:26 am 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
I just noticed that cargo scooping seems to have been messed up with this update. I'll try to get a fix out later tonight.

Edit: ok version 0.8.1 is now available which fixes the scooping issue.

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