Oolite Bulletins

For information and discussion about Oolite.
It is currently Mon Jul 24, 2017 4:33 pm

All times are UTC




Post new topic  Reply to topic  [ 98 posts ]  Go to page Previous 1 2 3 4 5 6 7 Next
Author Message
 Post subject: Re: [WIP] Station Ads
PostPosted: Sat Oct 10, 2015 7:35 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Quote:
I have never examined the docks in such detail as I did when aligning the dock ads.
Did you ever cause a huge traffic jam by "parking" your ship immediately outside the dock and forgetting it while you wrote something in the forum or did something else? :oops: I think, the controller or the police should say something in this case, but they don't.

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sat Oct 10, 2015 10:48 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12665
Location: Corke's Drift
Quote:
I think, the controller or the police should say something in this case, but they don't.
What about docking clearance being timed-out?

I really like the tunnel ads, distracting though they are. I ain't too sure about the external ads - at waiting distance, Dodos with two ads look too much like a face!

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sat Oct 10, 2015 10:59 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Quote:
What about docking clearance being timed-out?
When you launch and immediately return and block the docking port, you don't have one!
Quote:
I really like the tunnel ads, distracting though they are. I ain't too sure about the external ads - at waiting distance, Dodos with two ads look too much like a face!
I think the tunnel ads are relatively unimportant. I use to wait for clearance about 4 to 5 km away from the station, and even at 3 km you don't see the tunnel walls, if you are aligned correctly. Less can be a problem because it infers with docking and launching of NPC ships. I've been rammed by a drunk (?) Viper pilot while I was looking at the ads, and I was the one that became fugitive... :evil:

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 6:48 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2435
Location: Finland
Quote:
Quote:
What about docking clearance being timed-out?
When you launch and immediately return and block the docking port, you don't have one!
The game really should nag about blocking the port. Just the way it warns you about not having a landing clearance. No need for penalties in my opinion, constantly repeating message would be enough.
Quote:
Quote:
I really like the tunnel ads, distracting though they are. I ain't too sure about the external ads - at waiting distance, Dodos with two ads look too much like a face!
I think the tunnel ads are relatively unimportant. I use to wait for clearance about 4 to 5 km away from the station, and even at 3 km you don't see the tunnel walls, if you are aligned correctly. Less can be a problem because it infers with docking and launching of NPC ships. I've been rammed by a drunk (?) Viper pilot while I was looking at the ads, and I was the one that became fugitive... :evil:
I think they both serve a purpose. Dock ads are just for decoration, they make the dock seem more alive, more plausible. At this point, being new, they naturally draw more attention, but in the long run they'll just be one of the details of the dock. Front ads then again are fully readable at close proximity, just don't stand in front of the dock. Again, being new they draw attention and you want to see them all and such, but in the long run they'll blend into being a detail of the station hopefully making it more alive and adding some variance.

Speaking of front ads and variance, I though long and hard about the bigger ads at the ico and came to conclusion that I prefer the smaller ones. And that's because of the sense of scale they give. So I reverted back to the previous configuration as I think it's better. I also moved the ads on coriolis a bit closer so that the impression of face would go away.

For comparison, here's a pic of all three stations with equal sized ads.

Image

Image

Image

Version 0.13: https://app.box.com/s/zmoex2ufe6opw5ezgvk1qds1fh7rkyek

* Back to smaller and more numerous Ico front ads
* Repositioned Dodo's front ads

And Cody, if desired, I can make an add-on to this oxp removing the front ads :wink: .


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 7:50 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
Fun idea.. why not have front ads both sides of the Dock, both oriented so they're right-way-up when above the dock? Seems the kind of thing an advertising droid would think of doing.

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 12:56 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12665
Location: Corke's Drift
Quote:
And Cody, if desired, I can make an add-on to this oxp removing the front ads.
I think I may need such an add-on, but let's see if I can get used to them first.

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 6:42 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Dec 04, 2013 12:34 pm
Posts: 875
Location: London, UK
Could you have it as a configuration option selectable on F4, as though it were an equipment add-on?


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 7:40 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
I played Oolite for some hours this evening without restarting the game, and at some point I noticed that no front ads were shown anymore even in hi-tech systems. The dockside ads seemed normal. (I still use version 0.10 of the OXP).

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 8:37 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2435
Location: Finland
Quote:
I played Oolite for some hours this evening without restarting the game, and at some point I noticed that no front ads were shown anymore even in hi-tech systems. The dockside ads seemed normal. (I still use version 0.10 of the OXP).
I'll check it out. Anything in the log?


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 8:38 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2435
Location: Finland
Quote:
I played Oolite for some hours this evening without restarting the game, and at some point I noticed that no front ads were shown anymore even in hi-tech systems. The dockside ads seemed normal. (I still use version 0.10 of the OXP).
It could be be done, but I think a suppressor will be enough. If it's needed altogether.


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 9:11 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2435
Location: Finland
I found a couple of bugs, but I'm not sure they are the culprit. I flew around for over 20 jumps and all seemed normal. I came across one broken screen (smashed), but that's normal, they sometimes (rarely) break. In that case there can be a BSD, smashed screen or just dead screen. Anyway, this version (0.14) fixes the bugs I encountered: https://app.box.com/s/0cobujd2exng1sbt4e4ll7t68hwnohpf.


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 9:44 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Quote:
Anything in the log?
What should I look for? It's an extremely long log with more than 18000 Lines (the OXP "Log Events" is active). I went over the last trip, ending at Zauseris station (an Icosahedron), but I found nothing suspicious.

But then I found out that the long playing time isn't the problem. I just reloaded the Zauseris save, and after launching, the front ads still are missing. There are two ads in the tunnel, one on each side, and one of them is upside down in relation to the "welcome" text.

Zauseris is communist, average industrial, TL 12.

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 9:49 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Same with version 0.14 except the orientation issue. Is there anything concerning the ads in the save files?

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 10:12 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2435
Location: Finland
Quote:
Same with version 0.14 except the orientation issue. Is there anything concerning the ads in the save files?
No, nothing is saved. I'll check Zauseris tomorrow, maybe I'll figure out what's going on. Zauseris should not have any front ads at all if it's a commie world. Oh my :roll: .


Top
   
 Post subject: Re: [WIP] Station Ads
PostPosted: Sun Oct 11, 2015 10:43 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Quote:
Zauseris should not have any front ads at all if it's a commie world. Oh my :roll: .
Really? Then relax! :) Everything is ok... I thought that TL alone was relevant for the number of ads.

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 98 posts ]  Go to page Previous 1 2 3 4 5 6 7 Next

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited